The problem is, they have no power. The only reason the realm that exist is over us is because they spammed cairns. It’s not like they have military power. They spam cairns as much as possible. They then wall them up because no one in this world is ever going to siege a palisade for 24 hours straight to break a cairn.
Cairns cost nothing. Palisades cost nothing. Claims cost nothing. Hiding behind walls is the new strat.
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Mario_Demorez
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Re: Rebellion against a realm
Last edited by Mario_Demorez on Tue Apr 02, 2019 4:28 am, edited 1 time in total.
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loftar
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Re: Rebellion against a realm
Ardennesss wrote:Yeah, just start your own realm if you don't like giving someone else your exp. lmao.
loftar wrote:I'm not sure it should be a lot easier than that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Rebellion against a realm
If this is your problem, then clearly your complaint is not with the realm system, but with the siege system.Mario_Demorez wrote:The problem is, they have no power. The only reason the realm that exist is over us is because they spammed cairns. It’s not like they have military power. They spam cairns as much as possible. They then wall them up because no one in this world is ever going to siege a palisade for 24 hours straight to break a cairn.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Mario_Demorez
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Re: Rebellion against a realm
My complaint is simple that someone with no power over me at all has the game mechanics force me to give them support. They don’t have the actually combat skill to force me to do anything. It just so happens they can spend 5 cloth and some rock every 50 tiles and have us completely claimed.loftar wrote:If this is your problem, then clearly your complaint is not with the realm system, but with the siege system.Mario_Demorez wrote:The problem is, they have no power. The only reason the realm that exist is over us is because they spammed cairns. It’s not like they have military power. They spam cairns as much as possible. They then wall them up because no one in this world is ever going to siege a palisade for 24 hours straight to break a cairn.
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loftar
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Re: Rebellion against a realm
Not denying that, but let's try to focus on fixing the real problem instead of introducing weird band-aids elsewhere to work around it, perhaps.Mario_Demorez wrote:My complaint is simple that someone with no power over me at all has the game mechanics force me to give them support. They don’t have the actually combat skill to force me to do anything. It just so happens they can spend 5 cloth and some rock every 50 tiles and have us completely claimed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ardennesss
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Re: Rebellion against a realm
You're insanely out of touch if you think that asking hermits to siege a faction capital is an acceptable compromise in lieu of just not supporting them with their exp.loftar wrote:Not denying that, but let's try to focus on fixing the real problem instead of introducing weird band-aids elsewhere to work around it, perhaps.Mario_Demorez wrote:My complaint is simple that someone with no power over me at all has the game mechanics force me to give them support. They don’t have the actually combat skill to force me to do anything. It just so happens they can spend 5 cloth and some rock every 50 tiles and have us completely claimed.
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Mario_Demorez
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Re: Rebellion against a realm
Adding this would add another entire level to the game. Huge factions would be discorouaged from going around and slaughtering hermits and small villages because they’re bored. They’d have to consider how they treat their subjects. Or the entire realm they control could suddenly lose all their authority generation. This already happened last world except player base just moved location, or quit.loftar wrote:Not denying that, but let's try to focus on fixing the real problem instead of introducing weird band-aids elsewhere to work around it, perhaps.Mario_Demorez wrote:My complaint is simple that someone with no power over me at all has the game mechanics force me to give them support. They don’t have the actually combat skill to force me to do anything. It just so happens they can spend 5 cloth and some rock every 50 tiles and have us completely claimed.
Adding this option makes it where hermits and villages that put effort into their game play and would rather quit than restart won’t just quit.
Last edited by Mario_Demorez on Tue Apr 02, 2019 4:36 am, edited 1 time in total.
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loftar
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Re: Rebellion against a realm
Of course not, but at that point, as detailed several times already, I don't really think they should be able to easily escape said realm.Ardennesss wrote:You're insanely out of touch if you think that asking hermits to siege a faction capital is an acceptable compromise in lieu of just not supporting them with their exp.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Mario_Demorez
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Re: Rebellion against a realm
It’s already easy to escape a realm. You either move a super grid away or quit.loftar wrote:Of course not, but at that point, as detailed several times already, I don't really think they should be able to easily escape said realm.Ardennesss wrote:You're insanely out of touch if you think that asking hermits to siege a faction capital is an acceptable compromise in lieu of just not supporting them with their exp.
Currently our village is just waiting until siege is fixed and the current shitty realm will be wiped off the map. But only because 90% of the player base dislikes them. Not because it’s normally possible to destroy a faction.
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Ardennesss
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Re: Rebellion against a realm
As I've stated previously, I'm glad that jorb's opinion and yours are the only two that matter to this game. Super glad. Heaven forbid people that actually play the game have any real input on how things should work, nah, let the two developer sprucecaps universally decide what's best for everyone.loftar wrote:Of course not, but at that point, as detailed several times already, I don't really think they should be able to easily escape said realm.Ardennesss wrote:You're insanely out of touch if you think that asking hermits to siege a faction capital is an acceptable compromise in lieu of just not supporting them with their exp.