That's the main reason why I wanted to give it a try.MagicManICT wrote:
CCP, Blizzard... it doesn't matter who it is. If they have a person with some sort of ability to generate items or otherwise manipulate the game data, it's been abused. People have gotten fired over it. You can't avoid it. Does it stop them from using people to perform said roles? No, because it's necessary to have people there. Why would a person in such a role here be any more or less likely to abuse the system than anywhere else? Developers set up systems of checks and audits to ensure their GMs aren't abusing their abilities.
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Aceb
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Re: Wild idea -> Community Manager (World Events)
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sabinati
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Re: Wild idea -> Community Manager (World Events)
These don't need a community manager to happen as they already happen dynamicallyAceb wrote: - Creating world events like dropping meteorite, instead of devs doing it.
- Creating live world events like "You hear howling" and then, spawning wolfs in some location to be done with
any player could do this, or many other community events, as evidenced by the events at CF previously- Creating treasure chests events or maybe something like spawning a tower with goods in middle of forest and announcing it to the world
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jordancoles
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Re: Wild idea -> Community Manager (World Events)
I volunteer 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Ants
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Re: Wild idea -> Community Manager (World Events)
I prefer events run by the players. Community Fair and Aurora had several. I suggest starting an events ideas thread in the inn of brodgar and organizing some yourself.

I like the in-game items idea. Maybe people should be able to perform rituals that do things like temporarily increase animal spawn rate. Complex rituals would fit nicely with the game's theme, too!MagicManICT wrote:This. Some of this should be doable with in-game items and constructions to trigger local events.Vassteel wrote:to be honest I would like to see more community driven events. I really miss the games that were at CF.
I'll note that this is the role of the "wizards" in MUDs. I know they aren't played much today (in relative comparison to other multiplayer/MMO games), but they were huge in the 90s with some having thousands of active players.
Last edited by Ants on Sat Apr 13, 2019 10:54 pm, edited 1 time in total.
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bmjclark
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Re: Wild idea -> Community Manager (World Events)
Weekly event, everyone watches jordancoles' stream or he'll spawn eagles in your townjordancoles wrote:I volunteer
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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jordancoles
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Re: Wild idea -> Community Manager (World Events)
Raet comment and subcribebmjclark wrote:Weekly event, everyone watches jordancoles' stream or he'll spawn eagles in your townjordancoles wrote:I volunteer
or else
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Kaios
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Re: Wild idea -> Community Manager (World Events)
They also don't have the budget of those companies so anyone performing this service would be doing it on a volunteer basis. In my opinion it's not really in the spirit of this type of game though, the players are meant to create most of the content that's why it is a sandbox game.MagicManICT wrote: CCP, Blizzard... it doesn't matter who it is. If they have a person with some sort of ability to generate items or otherwise manipulate the game data, it's been abused. People have gotten fired over it. You can't avoid it. Does it stop them from using people to perform said roles? No, because it's necessary to have people there. Why would a person in such a role here be any more or less likely to abuse the system than anywhere else? Developers set up systems of checks and audits to ensure their GMs aren't abusing their abilities.
Personally, and I think there are some who would agree with me on this, I would much rather see further implementation of tools and opportunities that allow any player to create content that could potentially draw in small-medium sized groups up to worldwide content. Visitor gates are one example of how the devs have given players the opportunity to create public content themselves and obviously Community Fair is a well known example of that.
Something that would aid in these endeavors would be some form of in-game world messaging although I'm not entirely sure how that could implemented in a way that is less crude than simply going back to global chat. Perhaps a message board/graffiti wall of some sort accessible locally where built but powered through a hearth magic in that it costs experience to "post" a message which can then be viewed by anyone else who has built the object.
More tracking destinations similar to meteorites would also be an option for other content, perhaps a location becomes "bountiful" and more foragables and animals spawn there in higher frequency, possibly at higher qualities, for some time making the area more attractive to players looking to forage and hunt and to the players looking to kill them. To take the wolf howling as an example, it can simply be triggered by a player randomly by killing a wolf/herd of wolves causing the event to trigger something like wolf den spawning nearby and the howling could be heard by players within a large distance. Or rather than even just having treasure chests, why not give miners something nice for once and have an event such as you mine a natural gallery and some cool shit appears like stairs to catacombs.
Just some thoughts off the top of my head, but I think most of this stuff could be automated and player triggered rather than having to appoint some manager to do it. The rest should be created by the players themselves but certainly more tools to help make those things happen is always welcome.
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MagicManICT
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Re: Wild idea -> Community Manager (World Events)
Obviously a granted fact. However, a lot of MUDs had such things with volunteers and nobody got paid, even if the MUD was subscription based. I think the most expensive one I saw was $5 US a month, most were donation or just open and free. I think I played one with a paid staff, but they had several thousand subscriptions.Kaios wrote:They also don't have the budget of those companies so anyone performing this service would be doing it on a volunteer basis.
Definitely, but I think some things could be done that can't be organized by the players. I'm not sure I have a horse in this race. I think things should be fine as is, but I also see some of the extras that could be done with official events and such.In my opinion it's not really in the spirit of this type of game though, the players are meant to create most of the content that's why it is a sandbox game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
