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juniormayrinck
- Posts: 39
- Joined: Wed Dec 28, 2011 2:18 am
Re: Remove frying pan discovery requirement
just have someone teach you the frying pan
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Remove frying pan discovery requirement
juniormayrinck wrote:just have someone teach you the frying pan
shubla wrote:Of course old people like you dont see it as a problematic mechanic, even though it is one.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Remove frying pan discovery requirement
Problem is that some people may not know they need to discover frying pan. So they will never know about existence of frying pan recipes.juniormayrinck wrote:just have someone teach you the frying pan

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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Remove frying pan discovery requirement
so everything in order. you dont wanna blame the game for not being able to make anvil without discovering metal first rightshubla wrote:Problem is that some people may not know they need to discover frying pan. So they will never know about existence of frying pan recipes.juniormayrinck wrote:just have someone teach you the frying pan
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Remove frying pan discovery requirement
Requirement to discover a pan sucks. It is unnecessary complication which does not add to fun but does add to tedium.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Remove frying pan discovery requirement
I'm going to suggest my "examine" idea again. It could also apply to Primitive Casting Rod which you need to discover before you can craft lures.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Remove frying pan discovery requirement
For sheer consistency, it should be left as it is.
viewtopic.php?f=47&t=63107
viewtopic.php?f=47&t=63107
Those are more legit reasons why it should stay as it is now and You can think of. Please, let's end this dispute here and just improve ourselfs.Credos now present their LP cost as you start them. Kind of discussed here.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Remove frying pan discovery requirement
Idk. I kind of think that it makes sense that you don't unlock a bunch of meat recipes that you can't do. The pan is effectively a reusable ingredient.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Remove frying pan discovery requirement
Any way to "add" this to the ingredients list so that we know that you need object 'X' to craft it? Us vets know these things (for the most part... might forget something over time or something added), but new players get lost. Maybe a "tools" group next to the "ingredients" list?jorb wrote:Idk. I kind of think that it makes sense that you don't unlock a bunch of meat recipes that you can't do. The pan is effectively a reusable ingredient.
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Remove frying pan discovery requirement
+1 to telling people they need a specific tool. But isn't there some inconsistency when game tells and enforces knowledge of a certain tool but does not tell or enforce when some structure is needed, e.g. cauldron, fire, loom ?MagicManICT wrote:Any way to "add" this to the ingredients list so that we know that you need object 'X' to craft it? Us vets know these things (for the most part... might forget something over time or something added), but new players get lost. Maybe a "tools" group next to the "ingredients" list?jorb wrote:Idk. I kind of think that it makes sense that you don't unlock a bunch of meat recipes that you can't do. The pan is effectively a reusable ingredient.
