It's almost like making it so you could easily increase the quality of your soil, clay and water (especially as a large faction who owns a kingdom) might have been a bad idea. I still remember like a year into w6 dis was using a q140 anvil and we all thought that was some good shit. 2 months into this world people were well into the 200s. Shits ridiculous.wonder-ass wrote:indeed legacy top q was 200 today top quality is already close to 400 and catching up with people that started early is impossible unless they slack off.Granger wrote:All approaches that don't address that most of the games problems are caused by infinitely growing numbers are doomed to fail and will, at best, only be temporary bandaids for a subset of the symptoms.
making the game less quality grind would be a big step in the right direction. back in legacy you could sell low q cheese/wild animals/sausages it wasnt super valuable but at least it wasnt complete garbage like it is nowadays.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Remove satiations/hunger and add a global timegate
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Remove satiations/hunger and add a global timegate
Yeah I miss those resources being valuable and worth searching for, now I do not bother to search for a good soil node at all, decent clay node is only useful until you begin hunting better quality animals and collecting cave/pit clay for bone clay and a mediocre q40-50 well can be turned in to water upwards of 80+ eventually or even more depending on the faction. It’s pretty lame.bmjclark wrote: It's almost like making it so you could easily increase the quality of your soil, clay and water (especially as a large faction who owns a kingdom) might have been a bad idea. I still remember like a year into w6 dis was using a q140 anvil and we all thought that was some good shit. 2 months into this world people were well into the 200s. Shits ridiculous.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Remove satiations/hunger and add a global timegate
Remove satiations, reduce quality grind? Gotcha.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Remove satiations/hunger and add a global timegate
bump
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Remove satiations/hunger and add a global timegate
Pretty much i think quality increase should be somewhat like w7.jorb wrote:Remove satiations, reduce quality grind? Gotcha.
see homo sexuality trending,. do not do that.