SaltyCrate wrote:
pppp wrote:
It should change siege scenarios to repeatedly wiping industrial parts of opponent villages in expectation they will fall behind and give up. It is about war of attrition after all. It can be expected factions will place a lot of redundant low q structures in random places as decoys, hoping the attacker will give up chasing that one true kiln. Attrition works both ways.
Nothing of the sorts will happen. Important stuff will be hidden in some way or another.
Hiding is very much part of what I have described, including hiding in plain sight sometimes. If hiding fails, wipe happens.
SaltyCrate wrote:
pppp wrote:
It very much does matter. In current siege system ...
My point is it does not have to apply to current siege system but to any other future siege system which might have no "drying time" concept. It's different level of detail / generalization.
Also, this idea was intended to be "2 cents" a small plug-in piece that may be added to a system or not, in hope to improve balance. It is not enough, and was not intended to solve all numerous siege problems.
Derailing outside intended scope I can say:
1. Siege shorter than 24 (or better 48 hours) is not acceptable defender-side. It's terribly unfun to login next day to a wiped place.
2. Siege requiring more than few (meaning maybe 3-5) hours of total commitment is unfun attacker side, and that includes grabbing at least most valuable spoils after breaking in.
3. To stay within casual gameplay terms, no activity should require than 2 hours total online per day, including all upkeep chores. That means attacker and defender may never be online at the same time.
3. The only solution for the above is ditching the idea of siege being coupled with pvp combat, especially the combat itself requires remake. Siege will stay an opportunity for pvp but it must be possible to resolve siege without pvp part. Given quite conflicting time constraints in 1. and 2. the only solution is to split siege over multiple days, where each day requires no more than 15-30 minutes to execute siege moves by both defender and attacker side. The siege should be resolved in correspondence-chess style. Otherwise siege becomes nolifing abilities contest.