Lyrroth wrote:it is about you not getting my answer to your concept. i dont wanna let player B and A knowing im the same person. if they can see my previous allies then whats the point of changing my name? i want to be able to kept being anon to all the players i want to be anon without my previous / next aliases being visible.
I got your earlier response. Simple solution is to simply not kin anyone. Let them memorize you and all that, but if you accept kinship, you're giving them a means of knowing who you are.
Nobody is entitled or has a right to keep current game mechanics. Mechanics are subject to change at the whims of the gods.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Lyrroth wrote:it is about you not getting my answer to your concept. i dont wanna let player B and A knowing im the same person. if they can see my previous allies then whats the point of changing my name? i want to be able to kept being anon to all the players i want to be anon without my previous / next aliases being visible.
I got your earlier response. Simple solution is to simply not kin anyone. Let them memorize you and all that, but if you accept kinship, you're giving them a means of knowing who you are.
Nobody is entitled or has a right to keep current game mechanics. Mechanics are subject to change at the whims of the gods.
i might be wrong on that but doesnt that mean i cant private message non kinned people i memorized? on top of that if i trade with two enemies and being kinned is a good way to know when they are online and start trade i simply cannot afford just memorization. also imagine all the roleplayers cry when live as i do but for only purpouse of roleplay? unless you want the last drop of playerbase without discord to go into discord to stay anonymous or use 69 accounts there so they dont get recognized as one person
Honestly Massa ... you may change your "name" once and tell me ... i'd change it in my kin list ... do it twice and you just get unkinned ... that simple ... getting even bigger windows for a few unmature players is not a solution ...
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maybe it should do that only if the player marks an option to show previous names? and only for selected other players? If I want to lie in a game about who I am so be it(for example I could decide to hide from an enemy faction this way, or just roleplay as an unknown person - why take that away?)
MagicManICT wrote:There's no reason we can't have this here (and avoid the potential for trolling).
there is
Massa wrote:Most of you don't seem to get it so here's a proof of concept.
it is about you not getting my answer to your concept. i dont wanna let player B and A knowing im the same person. if they can see my previous allies then whats the point of changing my name? i want to be able to kept being anon to all the players i want to be anon without my previous / next aliases being visible.
you can argue with me that this can be achieved by A sharing description to B and vice versa but rarely anybody does than and i like that as hell. just stop being and dont change your name just because you want to have few more emojis or not. i also want to have the names i gave people if, instead of them changing alias of what is visible.
You changing your name doesn't fucking change your name for them.
i dont see why not as long as you setting your new name doesnt override their personally set names, and in the event of them never having renamed you, it will give them a (You knew them as:) when you hover/select their name (as is proposed.)
A more elegant solution would be to implement a 'notes' section on the kin list. So when you kin someone, you go to their name, click it, click 'notes' and then you can write the name they had when you met, as well as the circumstances of your meeting. No gross forced remembrance of names, leave it up to the player to remember who they met. Just give us a way to do so that isn't a word doc.
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