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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Killed by a knarr full of bots
Why run around in a coracle? They're slower than dugouts. And it doesn't have to be bots. It's the way boat to boat combat works currently, and it's a huge flaw in the system. Yes, it has been recognized. No idea when a fix (if any) will be available.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Makzul78
- Posts: 115
- Joined: Sat Jun 20, 2015 2:56 pm
Re: Killed by a knarr full of bots
Best quote here. Even harmless ants can raise 100 openings on developed character in a matter of seconds if gathered in a group. Fighting two enemies is 4 times more difficult than fighting one. Even if it is intended, I don't believe that naked alts should be able to take down a developed character so fast.VDZ wrote:I think the root issue here is the stupid effectiveness of sheer numbers regardless of how powerful the characters actually are.
My solution? Fix vessels' hitbox so that a limited number of crew members can target enemies on a different vessel. A better solution in my opinion would be to remove sea combat completely, only allowing to fight if you are on the same vessel as the enemy.
Please consider.
jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Killed by a knarr full of bots
Ya fix where sea combat isn't so dumb.Makzul78 wrote:Best quote here. Even harmless ants can raise 100 openings on developed character in a matter of seconds if gathered in a group. Fighting two enemies is 4 times more difficult than fighting one. Even if it is intended, I don't believe that naked alts should be able to take down a developed character so fast.VDZ wrote:I think the root issue here is the stupid effectiveness of sheer numbers regardless of how powerful the characters actually are.
My solution? Fix vessels' hitbox so that a limited number of crew members can target enemies on a different vessel. A better solution in my opinion would be to remove sea combat completely, only allowing to fight if you are on the same vessel as the enemy.
Please consider.
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MightySheep
- Posts: 2535
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Killed by a knarr full of bots
lol
hope u werent far into the credo
hope u werent far into the credo
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Killed by a knarr full of bots
Discussion shoudl probably migrate here: http://www.havenandhearth.com/forum/vie ... 66&t=68337
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Killed by a knarr full of bots
One might say that should be moved here since this was the first thread about it.vatas wrote:Discussion shoudl probably migrate here: http://www.havenandhearth.com/forum/vie ... 66&t=68337
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Killed by a knarr full of bots
I think 2 threads are good, because both have good OP's and kind of separate discussion.MagicManICT wrote:One might say that should be moved here since this was the first thread about it.vatas wrote:Discussion shoudl probably migrate here: http://www.havenandhearth.com/forum/vie ... 66&t=68337

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Killed by a knarr full of bots
If you're doing Nomad credo, you should be using a knarr/snekkja. No reason to ever use a coracle in deep water like you were.
100% avoidable
But the amount of autism to actually do that in the first place (the bots and shit) is pretty sad too.
100% avoidable
But the amount of autism to actually do that in the first place (the bots and shit) is pretty sad too.
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vnsmirnov
- Posts: 60
- Joined: Sun Nov 24, 2013 6:19 pm
Re: Killed by a knarr full of bots
Silver for the Ferryman - if it carried to the hearth! Many would be saved.
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Killed by a knarr full of bots
Just steal it off them before you bash the boat.....vnsmirnov wrote:Silver for the Ferryman - if it carried to the hearth! Many would be saved.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4