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Thaydi
- Posts: 139
- Joined: Mon Nov 08, 2010 11:18 pm
Re: Game Development: Map Rework
Very nice update!
World 10 - Founder and Duke of the Duchy of Rattenschloß
World 9 - Founder of Meadhaus County
World 9 - Founder of Meadhaus County
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AtoB
- Posts: 189
- Joined: Sat Mar 01, 2014 12:38 am
Re: Game Development: Map Rework
What about a button: 'center on player' and always have the map follow the player (panning just adjusting the offset)?jorb wrote:[*] The minimap can be zoomed in and out. It can't be panned around, mostly because we couldn't think of a good interface for resetting that map view to the normal follow mode.[/list]
Or a button: 'center on and follow player' ?
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hushpuppi3
- Posts: 67
- Joined: Wed Mar 19, 2014 12:23 pm
Re: Game Development: Map Rework
underrated afChanged the hittesting algorithm to look a few pixels around an object, meaning that spindly stuff (herbs, crops, &c) should be somewhat easier to hit with the mouse. Report any issues.

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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Map Rework
oo didn't notice that. I wonder how trellis corps feel now.hushpuppi3 wrote:-
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Map Rework
Neatjorb wrote:[*] The minimap can be zoomed in and out. It can't be panned around, mostly because we couldn't think of a good interface for resetting that map view to the normal follow mode.[/list]
In Amber/other clients the minimap has an additional orb on it with a crosshair symbol. If you click it it will recenter the map on your player. It'd be nice to have if you plan to add more more features in the future.
Good to have an expandable map though, thanks
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Infernoimpz
- Posts: 20
- Joined: Fri Jul 12, 2013 7:29 pm
- Location: Somewhere.
Re: Game Development: Map Rework
Good update.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Map Rework
Awesome work, guys! Glad to see you listening to us, the peanut gallery, for UI improvements.
I'd rather see this kind of stuff than a bird or flower any month.
I'd rather see this kind of stuff than a bird or flower any month.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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WESKERBOY
- Posts: 233
- Joined: Fri Oct 16, 2015 9:50 am
- Location: Mexico
Re: Game Development: Map Rework
Guess its Time to verify acc.
Great work, and even greater that u listen to players.
Guess next change will be animal agresive radius, also diferent color for mine support radius It just burn my eyes hahahah
Great work, and even greater that u listen to players.
Guess next change will be animal agresive radius, also diferent color for mine support radius It just burn my eyes hahahah
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W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Map Rework
Truly nice update.
Looking forward in seeing this the more playable custom clients.
Looking forward in seeing this the more playable custom clients.
Ignored(29): "Would you like to know more"