Fix Crabs

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Fix Crabs

Post by Sevenless »

We killed 3 alts trying to find one crab roe and failed.

I hate crabs doing so much damage, since it makes anything they provide completely off the table game wise. But really roe drop needs to be buffed, if it was 1-2 crabs per roe no one would be making this kind of stink.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Fix Crabs

Post by VDZ »

Barbamaus wrote:their meat not exceptional either.
Image

It's actually better than listed in practice:
Image
Sevenless wrote:But really roe drop needs to be buffed, if it was 1-2 crabs per roe no one would be making this kind of stink.
That would just be hiding the symptoms of the core issue, namely that crab damage is unfun and strongly encourages tedious cheesing in its current form. How many players actually pick up crabs with their main (besides the initial one for the discoveries)?
Mr_Bober
Posts: 579
Joined: Thu Jan 31, 2019 8:51 pm

Re: Fix Crabs

Post by Mr_Bober »

Fuck crabs and their little crab families.
Sevenless wrote:We killed 3 alts trying to find one crab roe and failed.

I hate crabs doing so much damage, since it makes anything they provide completely off the table game wise. But really roe drop needs to be buffed, if it was 1-2 crabs per roe no one would be making this kind of stink.
I'm at 2 dead alts myself, and yet no crab roe...
VDZ wrote:That would just be hiding the symptoms of the core issue, namely that crab damage is unfun and strongly encourages tedious cheesing in its current form. How many players actually pick up crabs with their main (besides the initial one for the discoveries)?
I totally agree. I think nobody picks it on their main, other than maybe once in a while... I never do, and I'm one of those who hates using alts; I don't even use alts for beekeeping or terraforming, and yet I do for crabs because they're so punishing and have a such a wide range of possible damage.

#BANCRABS
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Fix Crabs

Post by Sevenless »

Ah yes, my bad. I've really been looking for a new CHA food.

I agree that there should be some degree of advancement that nullifies it. Gloves of some kind that provide 100% protection.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Magnussen
Posts: 12
Joined: Wed Jun 19, 2013 5:50 am

Re: Fix Crabs

Post by Magnussen »

"crab meat is good enough to warrant them murdering you!!"
posts a shitty charisma food

wowwie zowwie
Mr_Bober
Posts: 579
Joined: Thu Jan 31, 2019 8:51 pm

Re: Fix Crabs

Post by Mr_Bober »

Sevenless wrote:I agree that there should be some degree of advancement that nullifies it. Gloves of some kind that provide 100% protection.
Image
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Fix Crabs

Post by Audiosmurf »

http://www.havenandhearth.com/forum/vie ... 48&t=63590

I maintain my line from this thread, too, really. An investment of resources that temporarily protects you from 'Animal Handling' damage would be cool.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
AntiBlitz
Posts: 638
Joined: Sun Sep 25, 2011 11:43 am

Re: Fix Crabs

Post by AntiBlitz »

i use to commercial crab, and we used "crab tongs" for blue crab, since they are rather fast, and pinchy. it was easier to handle then using rubber gloves. Think it would be a neat simple innovation for a tool, to scoop them into a bucket, or basket or whatever.
User avatar
Burinn
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Fix Crabs

Post by Burinn »

Crabs should not be fixed if it means more threads like this in the future.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Archiplex
Posts: 1362
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Fix Crabs

Post by Archiplex »

just let me make some thick cloth/wool gloves that apply a penalty to whatever (or hell, has to be held in hand) and lets me avoid quill/crab/etc damage
Queen of a cold, dead land. Caretaker of the sprucecaps.

Return to “Critique & Ideas”