We killed 3 alts trying to find one crab roe and failed.
I hate crabs doing so much damage, since it makes anything they provide completely off the table game wise. But really roe drop needs to be buffed, if it was 1-2 crabs per roe no one would be making this kind of stink.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Fix Crabs
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Fix Crabs
Barbamaus wrote:their meat not exceptional either.

It's actually better than listed in practice:

That would just be hiding the symptoms of the core issue, namely that crab damage is unfun and strongly encourages tedious cheesing in its current form. How many players actually pick up crabs with their main (besides the initial one for the discoveries)?Sevenless wrote:But really roe drop needs to be buffed, if it was 1-2 crabs per roe no one would be making this kind of stink.
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Fix Crabs
Fuck crabs and their little crab families.
#BANCRABS
I'm at 2 dead alts myself, and yet no crab roe...Sevenless wrote:We killed 3 alts trying to find one crab roe and failed.
I hate crabs doing so much damage, since it makes anything they provide completely off the table game wise. But really roe drop needs to be buffed, if it was 1-2 crabs per roe no one would be making this kind of stink.
I totally agree. I think nobody picks it on their main, other than maybe once in a while... I never do, and I'm one of those who hates using alts; I don't even use alts for beekeeping or terraforming, and yet I do for crabs because they're so punishing and have a such a wide range of possible damage.VDZ wrote:That would just be hiding the symptoms of the core issue, namely that crab damage is unfun and strongly encourages tedious cheesing in its current form. How many players actually pick up crabs with their main (besides the initial one for the discoveries)?
#BANCRABS
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Fix Crabs
Ah yes, my bad. I've really been looking for a new CHA food.
I agree that there should be some degree of advancement that nullifies it. Gloves of some kind that provide 100% protection.
I agree that there should be some degree of advancement that nullifies it. Gloves of some kind that provide 100% protection.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Magnussen
- Posts: 12
- Joined: Wed Jun 19, 2013 5:50 am
Re: Fix Crabs
"crab meat is good enough to warrant them murdering you!!"
posts a shitty charisma food
wowwie zowwie
posts a shitty charisma food
wowwie zowwie
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Fix Crabs
Sevenless wrote:I agree that there should be some degree of advancement that nullifies it. Gloves of some kind that provide 100% protection.

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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Fix Crabs
http://www.havenandhearth.com/forum/vie ... 48&t=63590
I maintain my line from this thread, too, really. An investment of resources that temporarily protects you from 'Animal Handling' damage would be cool.
I maintain my line from this thread, too, really. An investment of resources that temporarily protects you from 'Animal Handling' damage would be cool.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Fix Crabs
i use to commercial crab, and we used "crab tongs" for blue crab, since they are rather fast, and pinchy. it was easier to handle then using rubber gloves. Think it would be a neat simple innovation for a tool, to scoop them into a bucket, or basket or whatever.
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Burinn
- Posts: 3097
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- Location: Internet Prison Plotting Her Escape
Re: Fix Crabs
Crabs should not be fixed if it means more threads like this in the future.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Fix Crabs
just let me make some thick cloth/wool gloves that apply a penalty to whatever (or hell, has to be held in hand) and lets me avoid quill/crab/etc damage
Queen of a cold, dead land. Caretaker of the sprucecaps.