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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Make the mortar a part of the alchemy table
While we're on the subject, it doesn't come up that often and isn't too much of a hassle (I always have a container next to the fireplace for it), but being able to leave the Frying Pan in the Fireplace (it even has inventory slots) would also be nice if we're leaving tools at workstations, as it doesn't see use anywhere else.
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Make the mortar a part of the alchemy table
I'll have one of those pleaseVDZ wrote:Yes, this bothers me everytime I make elixirs as well. While we're at it, can we also leave the Smithy's Hammer on the Anvil? It's literally the only place you ever use it, but I've gone outside many times before realizing I still had it equipped and need to go back inside, back into the basement, to put the hammer back in the cupboard. (Leaving the Glass Blowing Rod at the crucible would be cool too.)
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Make the mortar a part of the alchemy table
Yes, for every suggestion in this thread.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Make the mortar a part of the alchemy table
Jorb did you write any of this down?

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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Make the mortar a part of the alchemy table
Was coming here to post this very thread +1
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Tammer
- Posts: 284
- Joined: Sun Sep 04, 2016 5:54 pm
Re: Make the mortar a part of the alchemy table
Hmm, I like to be able to test alchemical properties while I'm just out wandering around doing other stuff. It would be inconvenient to have to transport everything back to the table to test it.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Make the mortar a part of the alchemy table
Cauldrons should require equipping a stick before they are able to be used.
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StalkerSleem
- Posts: 28
- Joined: Sun May 29, 2022 12:06 pm
- Location: Not here, not there and nowhere
Re: Make the mortar a part of the alchemy table
Collection of lazy asses)
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Tonio
- Posts: 11
- Joined: Fri Nov 04, 2011 6:49 pm
Re: Make the mortar a part of the alchemy table
it would be good to have mortar as a part of alchemy table!
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Make the mortar a part of the alchemy table
it's as additional option, you will still be able to use it outside of a tableTammer wrote:Hmm, I like to be able to test alchemical properties while I'm just out wandering around doing other stuff. It would be inconvenient to have to transport everything back to the table to test it.