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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: vision for a game
I too have had dreams
Queen of a cold, dead land. Caretaker of the sprucecaps.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: vision for a game
You just beat this by one word.Archiplex wrote:I too have had dreams
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: vision for a game
2030 soon^TMloftar wrote:One day, we're going to tackle the view distance. That day is not today, but one day.
Click to read Developer's thoughts on PvP
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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: vision for a game
You will never be a game developer.
Keep your day job.
Leave game development to those of us with no other options in life.
Noob.
Keep your day job.
Leave game development to those of us with no other options in life.
Noob.
Laying flat.