"Harvest Crop" for wild plants.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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theTrav
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Re: "Harvest Crop" for wild plants.

Post by theTrav »

...?

If you right click on something by accident, and then have harvested it, you have damaged the original plant and cannot reverse the process.

The action is therefore destructive.

Jorb believes that destructive actions should have prompts.

Before you destroy things, the game should let you know that you're about to destroy something.

You should have a context menu when you use the right mouse button for harvesting, or you should have to chose a mode before you can start harvesting.
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Jackard
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Re: "Harvest Crop" for wild plants.

Post by Jackard »

theTrav wrote:If you right click on something by accident, and then have harvested it
What an unlikely scenario, given:
  • respawning herbs
    size of the hitbox
    automatic movement to and time taken to pick
    how seldom rightclick is used normally
So you would deny this simply based on the remote possibility of someone accidentally clicking a tiny herb, not aborting the action by moving away, and someone actually caring that it was picked?
Zebnon
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Post by Zebnon »

How about double r-click? I don`t think it can be random. And it wil be faster than one-button menu.
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theTrav
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Re: "Harvest Crop" for wild plants.

Post by theTrav »

Jackard wrote:So you would deny this simply based on the remote possibility of someone accidentally clicking a tiny herb, not aborting the action by moving away, and someone actually caring that it was picked?
It is not in my power to allow or deny anything.

As an aside though I care little about the issue, I simply found it odd that you didn't understand Jorb's position
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Jackard
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Re: "Harvest Crop" for wild plants.

Post by Jackard »

what i understand is that this action isnt significant enough to be considered destructive

neither would certain other one-item menu actions, like removing a stump. eating might be considered destructive by some though

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