This whole narrative about requiring triple digit will to take advantage of cstones is total bullshit lol
Double digit will is more than enough to get by with the buffs to TW they made, and if you end up capping it still just smoke. It's not hard to bring a bull pipe when you know you're going to be doing a lot of fast travel.
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: two main types of players
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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Pommfritz
- Posts: 360
- Joined: Wed Sep 16, 2015 6:00 pm
Re: two main types of players
DoctorCookie wrote: Your mentioning multiple alts.
I'm not using any alts to collect local ressources. It's not fun for me to create an alt network so I don't do it.Pommfritz wrote: And idk, I have access to 15+ salt basisns every 3 days if I would go there without using any alts.
What I do is not playing casual, correct. Gaining 200 will could be done very casually tho as I described, you just have to know what you are doing. Noone has to stay the average noob
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: two main types of players
Dont get discouraged by the difficulty of the game.
I play with a few "Facebook Moms" and they enjoy the shit out of the game and have even progressed beyond the typical player and maybe even touch on the "Snuggle Cat" or whatever your term is, while tending to babies and working and what not. The thing that separates a successful soccer mom and one that fails is almost 100% knowledge. This game has infinite possibilities so usually the casuals fall into pitfalls where they waste the precious game time they have doing meaningless or backwards things. That and trying to manage a semi successful base with the base client are the giantest pitfalls for the dirty casual. - Dirty Casual
I play with a few "Facebook Moms" and they enjoy the shit out of the game and have even progressed beyond the typical player and maybe even touch on the "Snuggle Cat" or whatever your term is, while tending to babies and working and what not. The thing that separates a successful soccer mom and one that fails is almost 100% knowledge. This game has infinite possibilities so usually the casuals fall into pitfalls where they waste the precious game time they have doing meaningless or backwards things. That and trying to manage a semi successful base with the base client are the giantest pitfalls for the dirty casual. - Dirty Casual
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: two main types of players
There are actually 2 brackets of players. Those who have discovered whale meat and truffles, and those who have not (shitters)
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: two main types of players
this man generalized the entire playerbase into just 2 groups and gave them the dumbest non-representative names lol
facebook mums lmao nice thread
facebook mums lmao nice thread
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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algam
- Posts: 108
- Joined: Thu Mar 04, 2010 3:11 pm
Re: two main types of players
Please read again. I have not generalized the entire playerbase. I have just said that my impression is that these kind of players tend to have a longer life in this game, the others , and there are an infinity between them, like the fractional numbers between two integers, seemed to me from my experience to either quit or transform in one of these two typesNightdawg wrote:this man generalized the entire playerbase into just 2 groups and gave them the dumbest non-representative names lol
But it seems that my experience is very limited and there are not many "moms" like myself that play their village safe , or they are not active on forum and that the stronger tier of player are more diverse than I thought.
And , come on, if I would be creative with the name would I also be creative in game, right?
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: two main types of players
Interesting. I'm a hermit apparently.
Past that many of the big name players of the past are so jaded; most look to gut the game of current mechanics.
In the years of haven we have tales to tell and the swing of content has brought players back time and time again.
but in the last two world I myself feel no interesting swings have happen, they were mostly updates to stop the rofl stomp of the player base and that still happen this world.
We have players who could easily rebuild a char in a day and people who can't~ and the amount of players who can't you'd call soccer moms or casuals.
I think the real problem is the infinite stats of player progression- it stops competitive players from rejoining or joining a world late the game. There is no catchup mechanics with the current system other then in farming.
The game is an MMO; we should be playing and building as a community and in the last few years it's really lost that touch; not because of content but because of knowledge, what has stagnated most of the game for people.
A lot of the content in this game can be bypassed by simply just stuffing your player with infinite food. q10steel sword? q200 steelsword? does not matter to much with 5000 str what adds dmg.
Dungeons? why do them or when you want to just have a tons of con and you can pretty much just tank everything to death.
Now I'm not whining about stats as people perceive when I talk about this issue but the player progression vs community progression; it's fun to work on community projects together and get anvil Q up or kiln Q up. "OMGZ got a q101 hammer!"
it's less fun to hear someone say "omg got 1000psy now I'm the only one who should be doing the gem cutting"; then a day later this person quits.
You get people who have goals or main jobs in your village then suddenly they quit because of life or boredom~ this ruins gameplay for everyone else in the village; you then will have forum tards says just make a billion alts.
I've posted my own post of what a I think he game should do: viewtopic.php?f=48&t=71806
I think people are mainly forced into a player style as some point and are to afraid to explore the rest of the game or test stuff; when shit finally hits the fan they quit.
Or for boredom people just end up only grinding stats at some point and to keep ahead you just need to keep grinding foods gear is joke, dungeons are a joke, most things are pretty much a joke.
there needs to be more things players can engage in without the feelings of losing everything and to be somewhat on equal footing as eachother but to get to that gameplay the game would need to be radically changed so many systems and things.
Past that many of the big name players of the past are so jaded; most look to gut the game of current mechanics.
In the years of haven we have tales to tell and the swing of content has brought players back time and time again.
but in the last two world I myself feel no interesting swings have happen, they were mostly updates to stop the rofl stomp of the player base and that still happen this world.
We have players who could easily rebuild a char in a day and people who can't~ and the amount of players who can't you'd call soccer moms or casuals.
I think the real problem is the infinite stats of player progression- it stops competitive players from rejoining or joining a world late the game. There is no catchup mechanics with the current system other then in farming.
The game is an MMO; we should be playing and building as a community and in the last few years it's really lost that touch; not because of content but because of knowledge, what has stagnated most of the game for people.
A lot of the content in this game can be bypassed by simply just stuffing your player with infinite food. q10steel sword? q200 steelsword? does not matter to much with 5000 str what adds dmg.
Dungeons? why do them or when you want to just have a tons of con and you can pretty much just tank everything to death.
Now I'm not whining about stats as people perceive when I talk about this issue but the player progression vs community progression; it's fun to work on community projects together and get anvil Q up or kiln Q up. "OMGZ got a q101 hammer!"
it's less fun to hear someone say "omg got 1000psy now I'm the only one who should be doing the gem cutting"; then a day later this person quits.
You get people who have goals or main jobs in your village then suddenly they quit because of life or boredom~ this ruins gameplay for everyone else in the village; you then will have forum tards says just make a billion alts.
I've posted my own post of what a I think he game should do: viewtopic.php?f=48&t=71806
I think people are mainly forced into a player style as some point and are to afraid to explore the rest of the game or test stuff; when shit finally hits the fan they quit.
Or for boredom people just end up only grinding stats at some point and to keep ahead you just need to keep grinding foods gear is joke, dungeons are a joke, most things are pretty much a joke.
there needs to be more things players can engage in without the feelings of losing everything and to be somewhat on equal footing as eachother but to get to that gameplay the game would need to be radically changed so many systems and things.
Administrator of CoS
game ideas
game ideas
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DoctorCookie
- Posts: 339
- Joined: Tue Sep 05, 2017 3:28 am
Re: two main types of players
Hey Maze, you lived with me once, good to see you around.
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telum12
- Posts: 430
- Joined: Mon Mar 12, 2012 10:36 pm
Re: two main types of players
This is the most retarded take ever.maze wrote: A lot of the content in this game can be bypassed by simply just stuffing your player with infinite food. q10steel sword? q200 steelsword? does not matter to much with 5000 str what adds dmg.
Dungeons? why do them or when you want to just have a tons of con and you can pretty much just tank everything to death.
It's insane that the wiki maintainer doesn't know anything about the mechanics of the game. No wonder it's crap.
EDIT: Nvm I thought you were mvgulik. You're an admin there? Idk, maybe you've nothing to do with the wiki. I sure hope so.
Share accounts. Treat crafters like a communal project. wtfmaze wrote: it's less fun to hear someone say "omg got 1000psy now I'm the only one who should be doing the gem cutting"; then a day later this person quits.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
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DoctorCookie
- Posts: 339
- Joined: Tue Sep 05, 2017 3:28 am
Re: two main types of players
Not everyone wants to have communal crafters or share accounts to "win." This meta is also not intended. Just because you see something only from one perspective doesn't make someone else stupid or retarded. These takes are just not edgy anymore.