viewtopic.php?f=48&t=72157
Here's a good example of a review, done by someone who played for more than 2 weeks, engaged in the mechanics of the game AND UNDERSTANDS THEM, knows the agenda of the devs, and understands the major problem caused by tedium which results in mandatory bots doing repetitive shit that would otherwise be forced on us, the players, like farming.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: What if SsethTzeentach reviewed Haven and Hearth?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: What if SsethTzeentach reviewed Haven and Hearth?
I love stone soup, but new stone soup feels weird. Even if it was a bit of a pain, food felt better than instakill timers :/TheServant wrote:I do remember when he reviewed ss13 and i was playing it at the time. The pop count skyrocketed, every server full... even sen't him this e-mail.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: What if SsethTzeentach reviewed Haven and Hearth?
I personally don't mind, changed the game quite a bit tho. Do you remember when food wasnt stacked in one slot?Sevenless wrote:
I love stone soup, but new stone soup feels weird. Even if it was a bit of a pain, food felt better than instakill timers :/
My favorite setup is GrEE^Veh
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: What if SsethTzeentach reviewed Haven and Hearth?
Ssethwho?
Click to read Developer's thoughts on PvP
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Zephroze
- Posts: 243
- Joined: Wed Jan 23, 2019 10:48 pm
Re: What if SsethTzeentach reviewed Haven and Hearth?
I think Sseth would enjoy this if he was with a small group of his own friends who knew the game, but on his own he would have to play for like a year before he knew enough to give it a fair albeit mundane review.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: What if SsethTzeentach reviewed Haven and Hearth?
Yup. Unless he's secretly been playing HnH for at least year or two, we shouldn't expect a review anytime soon -at least one that's particularly accurate.Zephroze wrote:I think Sseth would enjoy this if he was with a small group of his own friends who knew the game, but on his own he would have to play for like a year before he knew enough to give it a fair albeit mundane review.
On related note, here's likely the the most watched Haven and Hearth video on Youtube.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: What if SsethTzeentach reviewed Haven and Hearth?
Heh, pretty classic, gargoyal earth ele of vehumet right? Yeah I remember when food didn't stack, and each type of food was unique. I'll agree it was a pain, but "no food, you die after X turns" just seems too gamey. Ah well, caring about immersion in a 2d roguelike amirite?TheServant wrote:I personally don't mind, changed the game quite a bit tho. Do you remember when food wasnt stacked in one slot?Sevenless wrote:
I love stone soup, but new stone soup feels weird. Even if it was a bit of a pain, food felt better than instakill timers :/![]()
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My favorite setup is GrEE^Veh
My first, only lol, win was with a gargoyle gladiator of makhleb. I like casters, but their UI for constantly casting spells annoys me. Not horrible with macros, but everytime I get the itch relearning the macro system annoys the heck outta me lol.
(another amazing roguelike I love is Caves of Qud. Tinkering max damage grenades + Temporal Fugue + some form of barrier. Man, I go so far with that build, but I've also only ever died to my clones instead of enemies XD My favourite death was when I released my clones by hitting the wrong button while standing beside an enemy. My 200hp stood no chance against 4000hp of grenade damage that killed everything including me, them and the poor hapless low level enemy I was punching to death because of how easy it was)
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
