Palisades need too much repair Trees should auto spawn

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Davichococat
Posts: 29
Joined: Thu Oct 14, 2010 2:17 pm

Re: Palisades need too much repair Trees should auto spawn

Post by Davichococat »

Onionfighter wrote:Change a prayer for bread to a prayer for a log?
A prayer for a tree would be better :lol:
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Palisades need too much repair Trees should auto spawn

Post by OvShit »

Hell yeah.
I`m teleing around now; four in ten times I do spawn in clearcut areas. Heck, I`m bringing tree apocalypse closer aswell by turning`em to buckets. Actually, if there will be no police which will kill for clearcut(and there won`t be) or auto-spawning trees then in a few months you`ll hardly find any tree around.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Palisades need too much repair Trees should auto spawn

Post by Granger »

ViciousGamer04 wrote:A 1% ratio would be quite high if you think about it & consider the variable of the monstrous amount of trees out there which would make them spawn at what would seem like an impossibly high expontential rate.
The 1% chance per RL day per individual tree to spawn a sampling in case the surroundings of the tree are right (like free space around the tree, right terrain type, nothing blocking, etc.) sound very reasonable to me.

Can't see anything exponential in this...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
TheKingdomOfSpork
Posts: 35
Joined: Thu Jan 13, 2011 4:00 am

Re: Palisades need too much repair Trees should auto spawn

Post by TheKingdomOfSpork »

That means for every 100 trees, there would be one new sapling a day. That doesn't sound too bad, maybe if there were more than 10 or so trees in a tree's circle, it would have a 0% chance instead.
User avatar
LimaZulu
Posts: 959
Joined: Fri Jan 21, 2011 11:28 am

Re: Palisades need too much repair Trees should auto spawn

Post by LimaZulu »

How do you repair a palisade section if it's a cornerpost with a wall section coming out of each direction?
User avatar
Dataslycer
Posts: 1420
Joined: Sat Jan 30, 2010 5:06 am

Re: Palisades need too much repair Trees should auto spawn

Post by Dataslycer »

You can't.

On topic, the palisade issue is not a problem anymore. Not sure if spawning trees is need aside from the waves of bucket grinders.
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Palisades need too much repair Trees should auto spawn

Post by ImpalerWrG »

I would also like to be able to just plant raw tree seeds/cones in the ground, they might have some dismal survival rate (about 1 10,000 real seeds becomes a full tree IRL) and get not quality improvement. That would at-least all good Samaritans to replant some areas without going through all the hoops of an herbalist table.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Palisades need too much repair Trees should auto spawn

Post by Granger »

ImpalerWrG wrote:I would also like to be able to just plant raw tree seeds/cones in the ground, they might have some dismal survival rate (about 1 10,000 real seeds becomes a full tree IRL) and get not quality improvement. That would at-least all good Samaritans to replant some areas without going through all the hoops of an herbalist table.
One in tenthousand might be a little harsh, but i like the idea.

Maybe tree_q = (seed_q + soil_q + 10) / 3 to prevent quality spiral and chance for tree 50% of what you get on herbalist table ?

Downside would be that it might be to easy to plant firs to get blocks/boards for building purposes...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

Return to “Critique & Ideas”