seems open gates only prevent "roam-walk"
I'm noticing males crossing gates, guess when they run for sex they won't check gate limits
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vatas
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Re: The Art of Herding
This has been a thing for ages, possibly going as far back as Legacy?pawnchito wrote:Seems like animals can spawn multiple offspring this go. Not sure about the second portion of what you mean.
It's also realistic. Aside from from real-life sows giving birth to a litter of ten piglets, Finnish sheep normally have either twins or triplets, with the record being seven viable lambs.
Very rare exception, but cow can give birth to four calves at once.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Ukhata
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Re: The Art of Herding
gravesmerch wrote:seems open gates only prevent "roam-walk"
I'm noticing males crossing gates, guess when they run for sex they won't check gate limits
noticed this too
pretty funneh
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Sevenless
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Re: The Art of Herding
Sorry I didn't notice the post:AndyAdjutor wrote:You seems to be professional animal caretaker. So can you explain how could it be?Sevenless wrote:Here's the culmination of my findings and learnings about animal breeding over the past three worlds
1 My sheep gave birth triplet, does sheeps even can make triplets?
2 Triplets is not really matters because sheep give birth mutants
I name animals with useful information to quick sorting. This is Q/BQ breeding animals, they have separate paddock. First number is Q, second is BQ. If parents line is not lying, Q38 male and Q34 female gave birth Q51 child, this is +13Q, how is it possible? I thought random can only give you +-5Q.
This is not a bug when mother name somehow was taken from another sheep, because only this sheep is lactating now, others are new ones.
From the time this was introduced, I remember the devs saying "All animals pregnant and growth stages last the same time, twins/triplets are possible but far more common for pigs".
The +/- on quality is -5 -> +20. +13 is perfectly reasonable.
I'd argue triplets all having different stats is good, better chance you get a good one. Keeping the RNG consistent is better I think.
95% sure it was introduced as a mechanic when hafen launched, but could be wrongvatas wrote:This has been a thing for ages, possibly going as far back as Legacy?pawnchito wrote:Seems like animals can spawn multiple offspring this go. Not sure about the second portion of what you mean.
It's also realistic. Aside from from real-life sows giving birth to a litter of ten piglets, Finnish sheep normally have either twins or triplets, with the record being seven viable lambs.
Very rare exception, but cow can give birth to four calves at once.
Interesting, hadn't noticed this (my milkers are on a different cave level for space efficiency). I'm curious if it'd be worth using this as a normal stall system for breeding too. If the male ends up inside the 1x2 I'd consider it lol.gravesmerch wrote:seems open gates only prevent "roam-walk"
I'm noticing males crossing gates, guess when they run for sex they won't check gate limits
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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ItsFunToLose
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Re: The Art of Herding
I'm using trellis fences with open gates between pens and the males definitely don't see the open gates as barriers to getting laid. I'm wondering if it's a pathfinding issue with not using actual roundpole fences and just the detached gates with trellis as walls?
I like to air dribble.
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Sevenless
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Re: The Art of Herding
Considering how rare observing breeding is, probably just a "use gates are open don't go through pathfinding" not being ticked for the breeding action.ItsFunToLose wrote:I'm using trellis fences with open gates between pens and the males definitely don't see the open gates as barriers to getting laid. I'm wondering if it's a pathfinding issue with not using actual roundpole fences and just the detached gates with trellis as walls?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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vatas
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Re: The Art of Herding
In the context of programming, and especially with a project like Haven, it's perfectly possible that animals use two different pathfinders, one for "idle/wander" and another for "go and breed that female" with only the former having been given the "don't go through open gate" -check.Sevenless wrote:Considering how rare observing breeding is, probably just a "use gates are open don't go through pathfinding" not being ticked for the breeding action.ItsFunToLose wrote:I'm using trellis fences with open gates between pens and the males definitely don't see the open gates as barriers to getting laid. I'm wondering if it's a pathfinding issue with not using actual roundpole fences and just the detached gates with trellis as walls?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Sevenless
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- Location: Canada
Re: The Art of Herding
Big ole discovery: Breeding quality caps truffle snout, and presumably also the other traits. It's just BQ goes up so quickly compared to those, that ignoring BQ still has it skyrocket far past those stats. But a BQ 13 truffle snout male was definitely destroying the snout value of his piglets.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Elizaberry
- Posts: 28
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Re: The Art of Herding
Sevenless wrote:Considering how rare observing breeding is, probably just a "use gates are open don't go through pathfinding" not being ticked for the breeding action.ItsFunToLose wrote:I'm using trellis fences with open gates between pens and the males definitely don't see the open gates as barriers to getting laid. I'm wondering if it's a pathfinding issue with not using actual roundpole fences and just the detached gates with trellis as walls?
So I just recently observed this. The dudes walk right through the gates and mount the ladies then they stay in the pen. Absolute chads.
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Sevenless
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Re: The Art of Herding
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system