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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Villages Extended Further
Aww. Still no object destruction.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Villages Extended Further
Okay, now that I'm on... is the red thing the crime toggle? It gives no feedback of any sort when I click it.
Also, wow. A server restart where I didn't lose anything. Did something actually get FIXED, or did I just luck out?
Also, wow. A server restart where I didn't lose anything. Did something actually get FIXED, or did I just luck out?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Villages Extended Further
No, the crime toggle is under the adventure menu. The red flag displays authority and the white skull private claims.Malicus wrote:Okay, now that I'm on... is the red thing the crime toggle? It gives no feedback of any sort when I click it.
Also, wow. A server restart where I didn't lose anything. Did something actually get FIXED, or did I just luck out?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Villages Extended Further
Ohhh. I see.
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Villages Extended Further
Question, can we un-dub Hirdsmen? I'm guessing that's what the "Dissolve the Hird" thing is.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Villages Extended Further
If it shows on the minimap I'm going to love this update. Finally I can get all of those little straggler and single homesteads hiding out in the wilderness.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Villages Extended Further
Correctamundo. The hirdsmen can leave the hird voluntarily, but if the chief wishes to reorganize his hird he must first dissolve it. Please note that this costs 1500 authority.Hamel wrote:Question, can we un-dub Hirdsmen? I'm guessing that's what the "Dissolve the Hird" thing is.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Villages Extended Further
Ah. Thanks. I guess I might not want to spend 1500 authority on dubbing and undubbing people just to find out how it works.jorb wrote:Correctamundo. The hirdsmen can leave the hird voluntarily, but if the chief wishes to reorganize his hird he must first dissolve it. Please note that this costs 1500 authority.Hamel wrote:Question, can we un-dub Hirdsmen? I'm guessing that's what the "Dissolve the Hird" thing is.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Game Development: Villages Extended Further
Related to this, I'd happily grant a right-of-way through my claim if I could. It's big enough to be a minor nuisance to folks passing by, which I recognize and regret - but presently have no other way to even partially protect the features I stretched it to include.Malicus wrote:Could this maybe be a three-way toggle, with the additional option of not performing actions that would leave a force-summon clue, but still being okay with trespassing and the like?jorb wrote:Crime toggle: There is now a "Criminal Acts" action in the adventure menu which can be used to toggle between allowing and disallowing your character to perform criminal acts. If this is set to 'off', your character will refuse any action that would produce a clue.
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Villages Extended Further
In an attempt to test rather or not Hirdsmen could be summoned while offline, it appears I have crashed the game. My apologies to those who may have lost something. My conclusion from my testing is that you cannot summon people while they are offline.
Last edited by Hamel on Sat Jul 04, 2009 6:18 am, edited 1 time in total.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.