That implies that you should also be able to drop it from your cursor to your equipory.SnuggleSnail wrote:and your coracle being auto-equipped when picked up is also consistent with other mechanics.
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Nightdawg
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Re: Coracle Pick Up in Deep Water
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SnuggleSnail
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Re: Coracle Pick Up in Deep Water
That's a dumb enough opinion I'm just going to assume you're being insincere.
Don't get me wrong, I think coracle mechanics are pretty bad and shoud be on the low/medium priority list of things to change, but nothing about their mechanics RN is inconsistent
Don't get me wrong, I think coracle mechanics are pretty bad and shoud be on the low/medium priority list of things to change, but nothing about their mechanics RN is inconsistent
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Nightdawg
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Re: Coracle Pick Up in Deep Water
If I try to pick up a coracle in the middle of a lake and I have a cape equipped, I can only drop the coracle back in the water (cause it can't go in my inventory, it stays on my cursor). => I drop it back in water and I can get back into it, so I don't die
If I try to pick up a coracle in the middle of a lake and I don't have a cape equipped, the coracle instantly goes into my cape slot. => I can no longer drop it back in water and I die.
I am swimming in both cases.
How is this normal and consistent to you?
I'm not saying the mechanics shouldn't be different, but this particular thing just can't be right.
If I try to pick up a coracle in the middle of a lake and I don't have a cape equipped, the coracle instantly goes into my cape slot. => I can no longer drop it back in water and I die.
I am swimming in both cases.
How is this normal and consistent to you?
I'm not saying the mechanics shouldn't be different, but this particular thing just can't be right.
Last edited by Nightdawg on Mon Sep 04, 2023 2:16 pm, edited 1 time in total.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SnuggleSnail
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Re: Coracle Pick Up in Deep Water
How is it not. Specify the exact action here that isn't consistent with other mechanics
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Nightdawg
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Re: Coracle Pick Up in Deep Water
Are you roleplaying as a 2011 great idea haver, or what?SnuggleSnail wrote:How is it not. Specify the exact action here that isn't consistent with other mechanics
I'm starting to think you yourself are trying to protect this bug from being fixed for some other reasons.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SnuggleSnail
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Re: Coracle Pick Up in Deep Water
So you can't? OK
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Nightdawg
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Re: Coracle Pick Up in Deep Water
SnuggleSnail wrote:So you can't? OK
Nightdawg wrote:If I try to pick up a coracle in the middle of a lake and I have a cape equipped, I can only drop the coracle back in the water (cause it can't go in my inventory, it stays on my cursor). => I drop it back in water and I can get back into it, so I don't die
If I try to pick up a coracle in the middle of a lake and I don't have a cape equipped, the coracle instantly goes into my cape slot. => I can no longer drop it back in water and I die.
I am swimming in both cases.
You completely ignoring my whole argument doesn't mean I didn't prove the inconsistency lmao
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SnuggleSnail
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Re: Coracle Pick Up in Deep Water
You've listed like 15 different interactions here. Be very specify about a single interaction that you think is inconsistent so I can explain why you're wrong
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Nightdawg
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Re: Coracle Pick Up in Deep Water
Literally only listed 2 specific interactions throughout this entire threadSnuggleSnail wrote:You've listed like 15 different interactions here. Be very specify about a single interaction that you think is inconsistent so I can explain why you're wrong
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SnuggleSnail
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Re: Coracle Pick Up in Deep Water
ok retard
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