You forgot to mention the "nothing new was added" feature smhhhhhhhhhhhhh
The sole reason for which you should pay again, loser
Remember to buy gold subs on steam too, retards.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Pay Me Again
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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BigCountry
- Posts: 215
- Joined: Wed Feb 06, 2019 4:07 am
Re: Game Development: Pay Me Again
+1Robben_DuMarsch wrote:Zadek, have you considered working at a Walmart for two hours to pay for the verification and subscription for the game you've spent hundreds of hours playing and thousands of hours posting on the forum for?
Gamers spent more on T&L this weekend than this guy has on his entire H&H campaign...

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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Pay Me Again
everybody in this thread who isn't zadek is robben
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Pay Me Again
Trailer on steam looks like it could have a new shield that kinda looks like the one from the N64 Zelda games.Nightdawg wrote:You forgot to mention the "nothing new was added" feature smhhhhhhhhhhhhh
The sole reason for which you should pay again, loser
Remember to buy gold subs on steam too, retards.
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: Game Development: Pay Me Again
Seriously, I have thought you were somewhat logical and sound. But come off it man, This was a shit show Stream and you know itRobben_DuMarsch wrote:Trailer on steam looks like it could have a new shield that kinda looks like the one from the N64 Zelda games.
To Protect The Helpless From The Heartless
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Pay Me Again
Well I'll be damned, I stand corrected, we get a new shield actually.Robben_DuMarsch wrote:Trailer on steam looks like it could have a new shield that kinda looks like the one from the N64 Zelda games.
Probably just like the bumblebee was a copy-pasted ladybug but with a different model, BUT STILL. I was wrong.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Pay Me Again
Of course it was. I was merely pointing out that there seemed to be a new shield upcoming, loljoojoo1975 wrote:Seriously, I have thought you were somewhat logical and sound. But come off it man, This was a shit show Stream and you know itRobben_DuMarsch wrote:Trailer on steam looks like it could have a new shield that kinda looks like the one from the N64 Zelda games.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Pay Me Again
The wicker picker fix is coming. I call it a success.Robben_DuMarsch wrote:Of course it was. I was merely pointing out that there seemed to be a new shield upcoming, loljoojoo1975 wrote:Seriously, I have thought you were somewhat logical and sound. But come off it man, This was a shit show Stream and you know itRobben_DuMarsch wrote:Trailer on steam looks like it could have a new shield that kinda looks like the one from the N64 Zelda games.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Game Development: Pay Me Again
am i missing something? literally just mirror purchases across servers. not double.
for instance, if you buy a subscription, you gain that subscription for both servers.
similarly, if you buy a hat, its available to you on both servers. if you trade it away, it vanishes on both servers.
i guess consumables like tokens and sketch pages get complicated. redesign the store page and make it clear whether youre purchasing consumables to be collected from S1 or W15
for instance, if you buy a subscription, you gain that subscription for both servers.
similarly, if you buy a hat, its available to you on both servers. if you trade it away, it vanishes on both servers.
i guess consumables like tokens and sketch pages get complicated. redesign the store page and make it clear whether youre purchasing consumables to be collected from S1 or W15

