destruction of palisades

The worst monsters in the Hearthlands warp the fabric of space and time...
Detharon
Posts: 118
Joined: Sat Mar 26, 2011 2:16 pm

Re: destruction of palisades

Post by Detharon »

stickman wrote:oh I am aware... there is 3 villages that I am aware of that were raided this way... they didn't break walls in 3 hours but they were all broken with catapults (i assume they needed charge up time, although the video above indicates no). I am not sure why he builds the ram. maybe to trick the defender
Probably waited for the defenders to go offline when the raid happened. No witnesses to complain!

But I think it was an unnecessary precaution. It's not like J&L seem to care, judging from their lack of action.

And yes, catapult can shoot right after being built. That's intended and pretty useful for destroying knarrs.
WalterPinkman
Posts: 16
Joined: Wed Nov 06, 2024 6:57 pm

Re: destruction of palisades

Post by WalterPinkman »

Thuzzy wrote:game is basically abandonware at this point ngl
It feels very much so. Looking at the rate of updates declining in the recent years: https://ringofbrodgar.com/wiki/Game_Updates.

That's just sad.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: destruction of palisades

Post by jorb »

Several reports on this. Looking at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: destruction of palisades

Post by loftar »

I've been looking into this, and while the bug is real (and being fixed), I can not find any obvious traces in the logs of it being exploited, other than people seeming to be trying it on their own walls.

I have seen people continuing to use catapults to destroy walls after we thought we patched them to only be able to destroy other siege engines, but the people using them this way appear to have been unaware of this particular bug, and used them as if they still needed 24 hours to be able to destroy things. It is certainly our bad for not noticing that the patch was ineffective, but at least, from what I can tell, they were not used in any new, game-breaking way. Jorb and I will continue to discuss the case of the patch being ineffective the coming days and keep you updated with our findings and any decisions we may or may not make regarding that.

If you believe you have been raided with this bug in spite of me not finding obvious evidence to that effect, please post more details in this thread and I'll try to have a closer look at your specific case. While I don't think I have, I might possibly have missed something since I was trying to look at everything rather than a specific case.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
caz
Posts: 542
Joined: Fri Jul 16, 2010 7:27 pm

Re: destruction of palisades

Post by caz »

:lol:
Tarlog
Posts: 18
Joined: Sun Sep 03, 2017 6:56 pm

Re: destruction of palisades

Post by Tarlog »

as already mentioned earlier in this thread

viewtopic.php?f=87&t=77442&start=30

Clarice village was destroyed as at least three villages near there by the same bug-using team with all known name

Clarice village was full of hope and friendship and we miss her much, as well as neighbours

So dont ask why online is lessening - problem is not with bugs - its with responsibility for bug-using as we already see in W15

I can put whiskey to bet that admins wont do anything as itc was in w15 and so

Filthy morale of a small man. Sell my organs to Brazil if I will fall that low sometimes.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: destruction of palisades

Post by loftar »

Tarlog wrote:Clarice village was destroyed as at least three villages near there by the same bug-using team with all known name
To perhaps clarify my post above, there are effectively two different aspects of this bug that I think must be treated separately:
  • One being that the patch for catapults was essentially ineffective, and that they have continued to be able to destroy walls, just as they were previously. Whether this is a "bug" or just an ineffective patch (making it more of an error in the changelogs than an error in the game) is somewhat debatable.
  • The other being that catapults have been able to destroy things without needing to wait 24 hours. This is clearly and obviously a bug, but it is also the one that I was unable to find any evidence of it actually being used.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Thuzzy
Posts: 102
Joined: Mon Jun 01, 2015 9:25 pm

Re: destruction of palisades

Post by Thuzzy »

AD cave base was also bug raided by Felix and Zadek earlier this year
Apparently you can still extend the palisade from a fully dried claimed cornerpost (if the claim does not extend one tile over the palisade), then if you start bashing it at the right time (99% soak?), you should be able to cascade the destruction into fully dried tiles.

https://www.youtube.com/watch?v=9GRFfs4oVH8
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: destruction of palisades

Post by loftar »

Thuzzy wrote:Apparently you can still extend the palisade from a fully dried claimed cornerpost (if the claim does not extend one tile over the palisade), then if you start bashing it at the right time (99% soak?), you should be able to cascade the destruction into fully dried tiles.
While this is technically true, I'm not sure how you actually exploit it. If the claim extends beyond the walls, you should not be able to criminally extend the walls at all, and if it doesn't, then the cascade damage shouldn't propagate onto the claim. No?
Thuzzy wrote:https://www.youtube.com/watch?v=9GRFfs4oVH8
Should I be able to tell anything of relevance from this video? I just see someone destroying mine supports.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: destruction of palisades

Post by stickman »

loftar wrote:I've been looking into this, and while the bug is real (and being fixed), I can not find any obvious traces in the logs of it being exploited, other than people seeming to be trying it on their own walls.

I have seen people continuing to use catapults to destroy walls after we thought we patched them to only be able to destroy other siege engines, but the people using them this way appear to have been unaware of this particular bug, and used them as if they still needed 24 hours to be able to destroy things. It is certainly our bad for not noticing that the patch was ineffective, but at least, from what I can tell, they were not used in any new, game-breaking way. Jorb and I will continue to discuss the case of the patch being ineffective the coming days and keep you updated with our findings and any decisions we may or may not make regarding that.

If you believe you have been raided with this bug in spite of me not finding obvious evidence to that effect, please post more details in this thread and I'll try to have a closer look at your specific case. While I don't think I have, I might possibly have missed something since I was trying to look at everything rather than a specific case.
"the people using them this way appear to have been unaware of this particular bug"

are you fucking kidding me? the people doing the raiding was snail and his crew in every instance i am aware of. they exploit every fucking world and u guys let them off the hook every time. its disgusting.

Return to “Bugs”