A larger ship and a smaller ship

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Regulus2424
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Joined: Mon Feb 16, 2015 3:48 pm

Re: A larger ship and a smaller ship

Post by Regulus2424 »

do you guys think we will get GTA 6 before OCO? what about Winds of Winter?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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KotMroku1
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Re: A larger ship and a smaller ship

Post by KotMroku1 »

In light of more and more stuff being added to early game I think at least the smaller ship idea is worth revisiting before OCO (or whatever is holding up the rest of the game). Possibly less of a ship and more a big boat, possibly patterned after Bronze/Early Iron Age Scandinavian ships such as Hjortspring boat for interesting visuals. Since that historical boat is made out of sewn boards rather than carved/nailed, I think it could be like a bigger, unliftable rowboat, still without sails but one that uses finer string/yarn in it's construction in lieu of cloth. Could also use soft metal for... I don't know, decorations, to fit the no metal - hard metal gap. Maybe propelled by a stick like a gondola.
Image
4-6 cargo slots, no loose cargo, slower than rowboat. Maybe two inherent player slots and two that get taken up by cargo, or just all six if having more players on it than Snekkja isn't really a worry.
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Nictos
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Re: A larger ship and a smaller ship

Post by Nictos »

jorb wrote:The obvious thing to do, first and foremost, is, ofc: the longship.
This would be amazing!!!
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SnuggleSnail
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Re: A larger ship and a smaller ship

Post by SnuggleSnail »

I rmbr when they added snekkjas as the low tech version of a knarr and it immediately made knarrs dead content in spite of knarrs being more fun to use

could be pretty poggers to get a new more powerful but less fun to use reskin of a thing that already exists, or better yet make it rock paper scissors like the snow vehicles so you can only do stuff without getting hard countered if you have 12 friends online
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Nictos
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Re: A larger ship and a smaller ship

Post by Nictos »

SnuggleSnail wrote:I rmbr when they added snekkjas as the low tech version of a knarr and it immediately made knarrs dead content in spite of knarrs being more fun to use

could be pretty poggers to get a new more powerful but less fun to use reskin of a thing that already exists, or better yet make it rock paper scissors like the snow vehicles so you can only do stuff without getting hard countered if you have 12 friends online
That’s a useful constructive take and I agree
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vatas
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Re: A larger ship and a smaller ship

Post by vatas »

Admittedly, ships (and vehicles in general) are a particular pain-point in the "larper-tryhard dichotomy." They were effectively added with 'LARP' in mind. Obviously "tryhards" use them as well (can't hunt whales without a ship, for an example) but if Haven was built/balanced like a proper PvP game, most vehicles would probably not exist. Sledding down a mountain as almost entirely LARP but still has PvP implications. You could argue that one side used terrain for their advantage when they escaped/caught up to the enemy using sleds, but how was the other side supposed to tell that there was such terrain? Default client has no "heightmap" and compared to how IRL you could visually survey your surrounding, Haven restricts your view/render distance.
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KotMroku1
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Re: A larger ship and a smaller ship

Post by KotMroku1 »

Just make it impossible to fight from vehicles. Horses were already nuked long ago in a roundabout way with Raw Hide! (which I still don't fully agree from a LARP standpoint, but I understand that it would just devolve into a horse quality chase - an issue for a different time). It doesn't stop the guys sledding down the mountain but at least now they have to get off to actually do damage to you. I suppose blocking people with them would also be an issue but you can't have everything.
b-but animals
Cheesing animals with a boat is already a pain in ass due to recent changes and might as well keep ranged combat possible. It does leave the issue of deep water animals but fighting most of them is already fucking stupid, just let people fight them from shallows and it would change fuck all outside of saving lives of people who don't know better and let their boat get bashed by Orcas.
b-but now I can't bash boats from under unsuspecting sprucecaps with my boat full of alts
Good. Combat within vehicles could maybe still be possible though so just jump in that guys rowboat and kill him or something.
b-but whatever
I thought about this idea for a total of 5 minutes so as far as I'm concerned it's already EXPERIMENTAL WORLD worthy.
Kaios wrote:
jorb wrote:What should rage cost?
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SnuggleSnail3
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Re: A larger ship and a smaller ship

Post by SnuggleSnail3 »

ur first two sentences were wrong by such a large degree that not only did I not read the rest of ur post, I will never be able to read one of ur posts without my brain automatically filtering everything out

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