Captured animals should age and die

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Jackard
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Re: Captured animals should age and die

Post by Jackard »

why do people keep suggesting more decay ideas right after finally they got rid of it

next up: rotting food
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kaka
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Re: Captured animals should age and die

Post by kaka »

Jackard wrote:next up: rotting food
Can't wait.
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Avu
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Re: Captured animals should age and die

Post by Avu »

Jackard wrote:why do people keep suggesting more decay ideas right after finally they got rid of it

next up: rotting food
Because deep down men know they are worthless creatures full of defects and they know they should suffer for it so they go out and seek punishment all around them.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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saltmummy626
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Re: Captured animals should age and die

Post by saltmummy626 »

Avu wrote:
Jackard wrote:why do people keep suggesting more decay ideas right after finally they got rid of it

next up: rotting food
Because deep down men know they are worthless creatures full of defects and they know they should suffer for it so they go out and seek punishment all around them.
which is why we eat mcdonalds.
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Danno
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Re: Captured animals should age and die

Post by Danno »

It's probably not that impossible to find decent soil sorta near your area... Or maybe I'm just lucky. I discovered some q30 stuff near my current location by accident, and I think I used to dig up some q40 stuff near New Cockhaven/99land, which is maybe a few minutes from me by boat. I've found q20 stuff in random areas here and there, too...
Rather than earthworms raising soil quality, I think it would be better if earthworms could be used to try and locate good soil. Perhaps their quality could increase if there's q11 or higher soil within _ range. This would sorta be like prospecting.

Letting earthworms simply die wouldn't really add to anything.
RIP

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