Fix all (fences)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Onionfighter
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Location: Mordor

Re: Fix all (fences)

Post by Onionfighter »

I prefer my decay shield idea, but yes, fixing walls/fences sucks.
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DatOneGuy
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Location: I'm in Miami, trick.

Re: Fix all (fences)

Post by DatOneGuy »

Onionfighter wrote:I prefer my decay shield idea, but yes, fixing walls/fences sucks.
Agreed, fixing walls/fences is one problem but other things still break just as fast, your idea solved more problems overall.
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mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: Fix all (fences)

Post by mvgulik »

Danno wrote:My problem is just that this aspect of the gameplay is not fun in my opinion.
I know.

Problem is that ideas don't sell themselves in general.
(Bad why's can kill even the best of idea's + Me being a little over critical on your why's.)
mvgulik
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Re: Fix all (fences)

Post by mvgulik »

Onionfighter wrote:I prefer my decay shield idea, but yes, fixing walls/fences sucks.
To what are you revering here?
...
Aha. This one I presume. (Decay Shield - Reducing Tedium)
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Danno
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Re: Fix all (fences)

Post by Danno »

Onionfighter wrote:I prefer my decay shield idea, but yes, fixing walls/fences sucks.
I think I prefer yours (and the ideas posted by others in that topic), as well... It sounds like a better solution. All the damaged drying racks and crates lying around are also a huge problem, but I couldn't think of a fair way to handle that.

And thanks for the link, mvgulik.
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