Animals murdering people, not a bug!

General discussion and socializing.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Animals murdering people, not a bug!

Post by loftar »

Danno wrote:I don't think death is enough to give ancestral worship meaning, though, or at least not with the current prayers.
Certainly. Ancestral worship as a system needs a serious rethinking.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
MaimedFox
Posts: 19
Joined: Fri May 29, 2009 8:44 pm

Re: Animals murdering people, not a bug!

Post by MaimedFox »

I love the change but it's downright foolish to not use a custom client now. Longer sight and x-ray will be indispensable.
User avatar
Danno
Posts: 429
Joined: Tue Jul 13, 2010 12:21 am
Location: Canada

Re: Animals murdering people, not a bug!

Post by Danno »

Then I guess I'm a fool!
RIP
User avatar
spectacle
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Animals murdering people, not a bug!

Post by spectacle »

Danno wrote:Then I guess I'm a fool!
I think most of us already knew that.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
Lothaudus
Posts: 641
Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Animals murdering people, not a bug!

Post by Lothaudus »

loftar wrote:That's not to say that things in the other direction could be done as well, though (rather the opposite, so as to make the survival mechanics more fleshed out). For example, I've considered making fires and torches such that they keep wildlife away to some extent. That was never meaningful as long as the wildlife wasn't actually dangerous, though. It can also be argued that animal levels should be removed -- we've considered "freezing" the foxes to their current level 4, and boars to level 7. That way, they wouldn't deal lethal damage in one hit (making HHP more meaningful), and create a more reasonable "ramp" to PvE difficulty.
Is it possible to make animals "grow"? I don't know how it works but say an animal is spawned on the server. It's birth-time is recorded. If n00b runs away, then server records that "there was a Boar in this area here and it was born on this date". Next-time someone comes along, the server goes "So the Boar here would now be X days old, so make him level Y". So for every day / week a Boar is old, it gets tougher and tougher? Mainly to simulate some kind of growth but also make older animals tougher.

Of course it would also rape newbs because non-newbs will be killing the animals they encounter... Then again, naybe it will encourage people to actively kill the local wild-life to keep it safe?

Also this:
Danno wrote:
sabinati wrote:please don't change this, ever
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
User avatar
KasTuk
Posts: 11
Joined: Sat Jan 30, 2010 6:26 am
Location: Russia

Re: Animals murdering people, not a bug!

Post by KasTuk »

Theros_Pherae
Posts: 26
Joined: Sun Jan 09, 2011 3:03 am

Re: Animals murdering people, not a bug!

Post by Theros_Pherae »

After raging a bit about getting killed by a ninja boar whilst carrying a breeding pair of silkmoths (that have since been replaced), I think I'm fine with this. It makes things that much more, to say it a dorfy way, "FUN".
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Animals murdering people, not a bug!

Post by DDDsDD999 »

I was dropped down to 25 HHP From ants.
Image
Image
Image
Image
Image
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Animals murdering people, not a bug!

Post by Kaios »

Lothaudus wrote: Is it possible to make animals "grow"? I don't know how it works but say an animal is spawned on the server. It's birth-time is recorded. If n00b runs away, then server records that "there was a Boar in this area here and it was born on this date". Next-time someone comes along, the server goes "So the Boar here would now be X days old, so make him level Y". So for every day / week a Boar is old, it gets tougher and tougher? Mainly to simulate some kind of growth but also make older animals tougher.

Of course it would also rape newbs because non-newbs will be killing the animals they encounter... Then again, naybe it will encourage people to actively kill the local wild-life to keep it safe?
Love this idea, but as far as I know don't animals just get despawned at some point? Perhaps this function could be removed, but won't a number of animals spawning and not going cause lag on the server? I don't know really.

Great idea though. Would at least work the same way as levels, forcing people to walk out from their villages and find the stronger animals for better LP.
cgbnab
Posts: 412
Joined: Sun Sep 12, 2010 2:07 pm

Re: Animals murdering people, not a bug!

Post by cgbnab »

MaimedFox wrote:I love the change but it's downright foolish to not use a custom client now. Longer sight and x-ray will be indispensable.
Except for the issues that Gilbertus seems to be having lately. Won't even work.
burgingham wrote:More ways to get raped are always good.
On an unrelated note, I am a proud member of the Church of Sabinate. Gib monies and don't get repotted!

Return to “The Inn of Brodgar”