Stiveland.

General discussion and socializing.
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tempwad
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

Re: Stiveland.

Post by tempwad »

EmperorNuke wrote:
novaalpha wrote:C# + notepad + windows-only + epic graphics artists.

I gotta see this.
Yes. The art of hilarity will be complete.

We plan on eventually doing Mac and Linux though. Although SO MANY DISTROS so we'll prolly just do Ubuntu and some others.

Also we switched to C++.
hope you will not use ACE, boost, and other nooby shit 4 C++.
trapped? masturbate.
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Shadowstar009
Posts: 45
Joined: Tue Jun 08, 2010 10:42 am

Re: Stiveland.

Post by Shadowstar009 »

cobaltjones wrote:Call me when it's ready (aka never).
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Stiveland.

Post by MagicManICT »

Any GOOD coder worth his knowledge only needs a basic text editor to code in, cause the program was already written and 95% of the bugs found before the code was even entered and compiled.

Hell, when I learned to program, you didn't have a text editor, you had a line editor. Screw up one paren, and you had to recode an entire line. If you had to debug something, you had to dump it to a line printer that took 20 min to print out the 50 lines you needed. :lol:

(Who can trump me and talk about programming in switches or punch cards?)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Stiveland.

Post by Jackard »

People need to stop posting this shit before they have anything to show off. How many vaporware threads have we seen so far, three or four now?
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

MagicManICT wrote:Any GOOD coder worth his knowledge only needs a basic text editor to code in, cause the program was already written and 95% of the bugs found before the code was even entered and compiled.

Hell, when I learned to program, you didn't have a text editor, you had a line editor. Screw up one paren, and you had to recode an entire line. If you had to debug something, you had to dump it to a line printer that took 20 min to print out the 50 lines you needed. :lol:

(Who can trump me and talk about programming in switches or punch cards?)
This guy is epic. He actually knows that Notepad is usable.

And you have a point, Jackard.

But I don't plan on releasing anything until June or July.

I'll probably forget this topic by then.
b_anon
Posts: 210
Joined: Wed Feb 09, 2011 8:17 pm

Re: Stiveland.

Post by b_anon »

sjlawton wrote:

What level of experience do your coders have? I need to figure out whether to file this thread under trolling or sad naivete.
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

b_anon wrote:
sjlawton wrote:What level of experience do your coders have? I need to figure out whether to file this thread under trolling or sad naivete.
Read the topic. This has already been answered. It's like Page 5 or something.

"We have one guy who has made browser and an operating system, (Can't link the browser or the OS) and been a teacher of programming (C++ in specific). The other two of us are nowhere near as experienced."

Last time I'm repeating this.
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cobaltjones
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Joined: Tue Dec 07, 2010 1:27 am

Re: Stiveland.

Post by cobaltjones »

Also worth noting that the whole inspiration for this "game" is that they hated the recent LP changes and want things to be like they were in W3.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Stiveland.

Post by Jackard »

Watch them be terribly derivative and base raising skills through related actions
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RongoMatane
Posts: 87
Joined: Thu Apr 08, 2010 12:38 am

Re: Stiveland.

Post by RongoMatane »

MagicManICT wrote:Any GOOD coder worth his knowledge only needs a basic text editor to code in, cause the program was already written and 95% of the bugs found before the code was even entered and compiled.
I agree on the first part. But i think utilizing the possibilities of a good IDE can help a lot. For example i think of integrating tests or version control.
Besides that i am not able to handle 10.000LOC in a simple Text editor in a convenient way ;)

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