Curios in Salem?

General discussion and socializing.
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Curios in Salem?

Post by Onionfighter »

MagicManICT wrote:
nova wrote:soulbound (cannot trade)
dumbest. mechanic. ever.

If I recall my MMO history correctly here, it was introduced to keep people from looting certain items after PvP battles and certain "crafted" items that were supposed to be class specific in a general type of MMO that is classified as "theme park." In open trade and crafting MMOs that fit the classification as "sandbox", the tag not only has no purpose, but becomes counter-intuitive to the other mechanics of the game.
Indeed.
Cheerleader
User avatar
Potjeh
Posts: 11824
Joined: Fri May 29, 2009 4:03 pm

Re: Curios in Salem?

Post by Potjeh »

Because trading is getting out of hand and something must be done to stop it, amirite?
Image Bottleneck
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Curios in Salem?

Post by MagicManICT »

Potjeh wrote:Because trading is getting out of hand and something must be done to stop it, amirite?
Damn skippy!! People should have to make their own q100 RBows! Ramones is breaking the game! :lol:
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
SigmarHeldenhammer
Posts: 24
Joined: Mon Mar 05, 2012 11:02 am

Re: Curios in Salem?

Post by SigmarHeldenhammer »

Potjeh wrote:Because trading is getting out of hand and something must be done to stop it, amirite?

Personally I'm in favor of removing the chat system.
User avatar
Orcling
Posts: 585
Joined: Thu Mar 15, 2012 3:44 am

Re: Curios in Salem?

Post by Orcling »

Why not just make it so that the timer of curios in HnH only goes down when you're actually online? That way you can atleast break into the hiding spot of their alts and kill them.
User avatar
Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Curios in Salem?

Post by Nummy »

Orcling wrote:Why not just make it so that the timer of curios in HnH only goes down when you're actually online? That way you can atleast break into the hiding spot of their alts and kill them.
Study time is too long then... Who will be online 24 hours to get one curio done? Curios with very long study times would be worthless unless if you also lower study time with that change, which would be nice :)
User avatar
Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Curios in Salem?

Post by Tonkyhonk »

Image
benedikt
Posts: 13
Joined: Fri Jul 16, 2010 8:37 pm

Re: Curios in Salem?

Post by benedikt »

My biggest issue with the curiosity system in H&H (didnt have chance to play Salem) is the fact, that it promote "nonplaying" (passivity) over "playing" (activity). I dont currently have any problems (besides lag) to collect/craft in 2 hrs enough curiosities to for next 2-3 days only log in to put new ones into study and not to play otherwise at all.
What I would do would be keeping curiosity sytem as is, but expanding the discovery one:
1. every "action" in the game would give discovery, not only collecting/creating material, but also makign final item, building, even using skill for the first time.
2. different actions/crafts/builds would have different LP weight - while first digging or harvesting branch would still give only low lp, building a house or a mine would give a lot.
3. you would actually not get LPs only the first time, but each time you would get baseLP/(2^how_many_times_you_already_did_this)

Return to “The Inn of Brodgar”