Am I the only one slightly disturbed by this "alternate dimension"?
I mean, we have two persistent worlds...
OOH. WHAT IF THE ALTERNATE DIMENSION WERE INHABITED BY... TIME-EATING RAISINS?
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CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Island/Continent Based Map?
I've had a brief look at the new map and I LOVE it.
massive oceans as opposed to rives everywhere, fairly well mixed up feature regions, interesting beaches.
I don't think the one tile water/beach/sand things are a problem, every instance of them I saw seemed perfectly reasonable, I love the fact that there's reefs and sand bars and I think the way the edges are irregular is a real plus for making it interesting.
The current map has quite smooth edges between features, which is not really natural
massive oceans as opposed to rives everywhere, fairly well mixed up feature regions, interesting beaches.
I don't think the one tile water/beach/sand things are a problem, every instance of them I saw seemed perfectly reasonable, I love the fact that there's reefs and sand bars and I think the way the edges are irregular is a real plus for making it interesting.
The current map has quite smooth edges between features, which is not really natural
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CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Island/Continent Based Map?
N... no one got the reference in my last post?
Bummer.
Anyhoo, I might request a warp later so I can experience this place firsthand. First, I have to grind up to get some skills for my hermit farmer.
Bummer.
Anyhoo, I might request a warp later so I can experience this place firsthand. First, I have to grind up to get some skills for my hermit farmer.
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Island/Continent Based Map?
I'm pretty sure I did CG62, it was The Langoliers right?
<Megagun> FOx
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CG62
- Posts: 591
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- Location: <Insert Witty Location Here>
Re: Island/Continent Based Map?
RaptorJedi wrote:I'm pretty sure I did CG62, it was The Langoliers right?
Of course, the moment I press the "quote" button, the title of the movie slips my mind.
It was about a buncha people who get caught in time with... evil... time eating... raisin... things.
I think it was a Stephen King movie.
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
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Jest
- Posts: 94
- Joined: Mon Aug 10, 2009 10:57 pm
Re: Island/Continent Based Map?
So now that it kinda works what's the possible time-frame of actually being able to play on one of these epic maps?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Island/Continent Based Map?
Well, having evaluated the map further, I stand by my previous conclusion. These kinds of maps have a few advantages and a few disadvantages, and I think that the disadvantages by far outweigh the advantages.
The main advantage is that the map gets some interesting, irregular formations every here and there, which look really neat and make the map worth exploring just to see the variation.
The disadvantages, however, include at least the following:
The main advantage is that the map gets some interesting, irregular formations every here and there, which look really neat and make the map worth exploring just to see the variation.
The disadvantages, however, include at least the following:
- Almost every terrain type can be found almost anywhere. You seldomly have a walk more than a few screens to find every type of terrain, and often there is a ridiculous variation in terrain in one place -- one of the places that I've fast-linked to, for instance, has no less than 6 narrow bands of water (and beach), moorland, grassland, heath, dirt and mountain right next to each other, and it is far from the only place which looks like that.
- Many features look really unnatural, such as small ponds of 5x5 or 10x10 or so tiles of water or similary sized mountains. These defects, I suspect, is inherent in fractal map generation precisely because fractals have details at every level of scale, and they would be extremely hard to post-process away.
- On a large scale, a fractally generated map is precisely as meaningless as the current maps are.
- The terrain just looks really... weird. I can't really put my finger on exactly what the defect is, but real terrain doesn't look like a crumpled piece of paper.
- On a more Haven-specific note, this map (though that is surely tweakable in various ways) has far too much water. I wouldn't mind parts of the map having archipelagos, but this map looks more like some tropical region.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Island/Continent Based Map?
From what I saw, the land is far too thin. Also mountains and deserts should really not be that small.
...also the little 1 tile sands bother me.
...also the little 1 tile sands bother me.
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Fluffy
- Posts: 363
- Joined: Wed Aug 12, 2009 5:16 am
Re: Island/Continent Based Map?
If it helps and is possible, a few general rules could improve the generator. Rules like mountains must be a certain size, sand beaches must be at least 3 tiles wide or something like that.
Oh, and..
Oh, and..
lolloftar wrote:
- Many features look really unnatural
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