New Brodgar - Open City

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.
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DarkCristi2
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Joined: Sat Feb 08, 2014 9:57 pm
Location: Romania,Galati

Re: New Brodgar - Open City

Post by DarkCristi2 »

There its no room by that hearth fire,fix it
Allan please add detail
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Amanda44
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Re: New Brodgar - Open City

Post by Amanda44 »

DarkCristi2 wrote:There is no room by that hearth fire, fix it, please.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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petal
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Re: New Brodgar - Open City

Post by petal »

north korea won
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Pawel582
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Joined: Sun Mar 23, 2014 2:20 pm

Re: New Brodgar - Open City

Post by Pawel582 »

HI, i want to join your city :D , but hearth secrets aren't working.
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Lord_of_War
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Re: New Brodgar - Open City

Post by Lord_of_War »

Robben_DuMarsch wrote:They are fine. You just need to click it a couple times until it random finds an open spot.
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Leafstab
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Joined: Tue Jan 28, 2014 12:26 am
Location: I'm not sure.....

Re: New Brodgar - Open City

Post by Leafstab »

I believe it really is full..... i'll try clearing some out soon there should be room in a few hours...

Done should be plenty of room now...
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AceKnight
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Joined: Thu Jan 30, 2014 6:09 pm

Re: New Brodgar - Open City

Post by AceKnight »

Hello.
Solaire of Astora is on!!
Who.. Should i talk to join the village?
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Robben_DuMarsch
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Re: New Brodgar - Open City

Post by Robben_DuMarsch »

I got you oathed earlier today, right?
NBIS
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Joined: Thu Apr 24, 2014 1:18 am

Re: New Brodgar - Open City

Post by NBIS »

Public announcement

We are currently having a management problem in the city. New villagers can't be oathed, and there is no LS effort against the repeated internal griefing we suffered three weeks ago. Both facts are hindering community progress. Many of our good people have given up the city because of that situation and founded their own villages elsewhere.

Nevertheless, the city is still open and there still are a few who believe in it. And we like NB and want to return it to what is was once. So I, at least, have given myself the right to fix things my way.

- Now there is an annex district in the Southern part of town. New and unoathed players can remain there while they are in the oathing limbo and don't have permission to enter the village claim. There is some public stuff there, and new players can at least farm, craft things and have some fun with the ever-spawning animals close by. The annex consist in small plots with the basics for the newbies, and is open for public use (at least for farming).

- Zero tolerance for trolls and griefers. Scents are being tracked rigorously by sociopathic rangers. Robben said trolling is punishable by death, we're just enforcing that law. Rightful kills and their motives can be found at the graveyard.

- Unused plot claims have been destroyed and are open for the taking, as have most of the nameless hfs around. Seriously, some plots were inactive for more than two months.

- Town valuables have been spread into different locations in Haven so that we can rebuild quickly in case of a massive raid.

- Now city regions have names for better localization. The simplified map is on the ground of the keep, divided in 9 districts: in clockwise order: clay, north farm, the mine, poppy, moor, south farm, marsh, spawnland. Please use these to locate crimes and animal spawns from now on.

In short: new players are very welcome and desirable. Just be aware that some weeks might pass until you're oathed and get full access to the inner city. Even so, we're working to make your stay a pleasant experience before that time.

Yours omnipresent,
New Brodgar Intelligence Service
Bampfylde
Posts: 120
Joined: Sun Apr 13, 2014 5:30 pm

Re: New Brodgar - Open City

Post by Bampfylde »

How may I find this noble city? I have been wandering the hearthlands for a while, but I would like to find somewhere to settle down.

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