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Coriander
- Posts: 277
- Joined: Sat Jun 06, 2009 10:52 pm
- Location: minnesota
Re: Game Development: Spit'n'Polish
Back to farming; an idea for seed sorting from my childhood. We sorted our oat seeds for planting in a separator which used vibration and screens. Only the largest seeds were re-planted. A crude but effective form of plant selection.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Spit'n'Polish
I've already changed some of the texture mapping issues it had. Anything i particular you don't like, or just the whole thing?psyknx wrote:Any chance you could could take the timber house back to the design board?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Spit'n'Polish
I'm disappointed there isn't a sagging truck nuts attachment to hang over the front door.jorb wrote:I've already changed some of the texture mapping issues it had. Anything i particular you don't like, or just the whole thing?psyknx wrote:Any chance you could could take the timber house back to the design board?
Please rectify.
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El-wook
- Posts: 38
- Joined: Mon Sep 07, 2015 3:28 pm
Re: Game Development: Spit'n'Polish
Server's crashing a lot after the update 
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Spit'n'Polish
jorb wrote:I've already changed some of the texture mapping issues it had. Anything i particular you don't like, or just the whole thing?psyknx wrote:Any chance you could could take the timber house back to the design board?

A) the placement ghost colours are hideous, not exactly encouraging to build something that looks ugly out of the box.
B) The mixture of smooth and rough just doesn't work for me. The two texture types seem to clash pretty badly.
Actually though, thinking about it. What made that orange texture? I've never seen it before. I may need this for a Halloween house XD
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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aikidragon
- Posts: 202
- Joined: Sun Nov 20, 2011 11:38 am
Re: Game Development: Spit'n'Polish
Jorb, what's the most frequent reason for server crashes?
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Spit'n'Polish
Well, it would be funny to see a bear walking around with a hearthling cape, an ax and a bone saw...Redlaw wrote:In russa you dont wear bear, bear wears you.
Yes I find it funny if some bears killed us players, and tanned are skins for clothing, wore are skulls ect....
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Game Development: Spit'n'Polish
Bears are actually immortal, you can't kill a bear unless you are also a bear, IF you kill a bear, it's because that bear respected you enough to LET you kill it.
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Kuriak
- Posts: 66
- Joined: Wed May 04, 2011 8:33 pm
Re: Game Development: Spit'n'Polish
Goldenchain?Sevenless wrote:What made that orange texture? I've never seen it before. I may need this for a Halloween house XD
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Game Development: Spit'n'Polish
Goldenchain and Juniper both give that rich orange color.Kuriak wrote:Goldenchain?Sevenless wrote:What made that orange texture? I've never seen it before. I may need this for a Halloween house XD