Game Development: Spit'n'Polish

Announcements about major changes in Haven & Hearth.
User avatar
Coriander
Posts: 277
Joined: Sat Jun 06, 2009 10:52 pm
Location: minnesota

Re: Game Development: Spit'n'Polish

Post by Coriander »

Back to farming; an idea for seed sorting from my childhood. We sorted our oat seeds for planting in a separator which used vibration and screens. Only the largest seeds were re-planted. A crude but effective form of plant selection.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Spit'n'Polish

Post by jorb »

psyknx wrote:Any chance you could could take the timber house back to the design board?
I've already changed some of the texture mapping issues it had. Anything i particular you don't like, or just the whole thing?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Spit'n'Polish

Post by Robben_DuMarsch »

jorb wrote:
psyknx wrote:Any chance you could could take the timber house back to the design board?
I've already changed some of the texture mapping issues it had. Anything i particular you don't like, or just the whole thing?
I'm disappointed there isn't a sagging truck nuts attachment to hang over the front door.

Please rectify.
El-wook
Posts: 38
Joined: Mon Sep 07, 2015 3:28 pm

Re: Game Development: Spit'n'Polish

Post by El-wook »

Server's crashing a lot after the update :cry:
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Spit'n'Polish

Post by Sevenless »

jorb wrote:
psyknx wrote:Any chance you could could take the timber house back to the design board?
I've already changed some of the texture mapping issues it had. Anything i particular you don't like, or just the whole thing?
Image

A) the placement ghost colours are hideous, not exactly encouraging to build something that looks ugly out of the box.

B) The mixture of smooth and rough just doesn't work for me. The two texture types seem to clash pretty badly.

Actually though, thinking about it. What made that orange texture? I've never seen it before. I may need this for a Halloween house XD
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
aikidragon
Posts: 202
Joined: Sun Nov 20, 2011 11:38 am

Re: Game Development: Spit'n'Polish

Post by aikidragon »

Jorb, what's the most frequent reason for server crashes?
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Spit'n'Polish

Post by DaniAngione »

Redlaw wrote:In russa you dont wear bear, bear wears you.

Yes I find it funny if some bears killed us players, and tanned are skins for clothing, wore are skulls ect....
Well, it would be funny to see a bear walking around with a hearthling cape, an ax and a bone saw...
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
Zyean
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: Game Development: Spit'n'Polish

Post by Zyean »

Bears are actually immortal, you can't kill a bear unless you are also a bear, IF you kill a bear, it's because that bear respected you enough to LET you kill it.
Kuriak
Posts: 66
Joined: Wed May 04, 2011 8:33 pm

Re: Game Development: Spit'n'Polish

Post by Kuriak »

Sevenless wrote:What made that orange texture? I've never seen it before. I may need this for a Halloween house XD
Goldenchain?
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Game Development: Spit'n'Polish

Post by TeckXKnight »

Kuriak wrote:
Sevenless wrote:What made that orange texture? I've never seen it before. I may need this for a Halloween house XD
Goldenchain?
Goldenchain and Juniper both give that rich orange color.

Return to “Announcements”