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MurderAlt
- Posts: 139
- Joined: Fri Jun 10, 2011 7:09 pm
Re: Divine Intervention: The Case of Core vs ST & CotTK
gj, death to bagousers
Hustlinguistics
Oddgorod Kill Squad
"Beware of such friendly neighbors"
Oddgorod Kill Squad
"Beware of such friendly neighbors"
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Taygun
- Posts: 5
- Joined: Sun Jul 08, 2012 7:39 pm
Re: Divine Intervention: The Case of Core vs ST & CotTK
All hail J&L!!
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Divine Intervention: The Case of Core vs ST & CotTK
loftar is on it.Hasta wrote:Doesn't work. First of all, Stockpile appears just the same way when holding down Shift; but now one can't shift-fill a stockpile with multiple items: no matter how hard one tries to click the stockpile model, cursor just morphs into another stockpile.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Divine Intervention: The Case of Core vs ST & CotTK
Yeah, sorry, I put that condition on the wrong interaction. Will fix forthwith.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Divine Intervention: The Case of Core vs ST & CotTK
Sooo... Now that I've reported a bug, do I get my village nuked and me shiny brand new dev thingamajig? >.<jorb wrote:loftar is on it.Hasta wrote:Doesn't work. First of all, Stockpile appears just the same way when holding down Shift; but now one can't shift-fill a stockpile with multiple items: no matter how hard one tries to click the stockpile model, cursor just morphs into another stockpile.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Divine Intervention: The Case of Core vs ST & CotTK
ArvinJA wrote:Pretty poor restitution, otherwise good job
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Divine Intervention: The Case of Core vs ST & CotTK
I'm impressed. Bug abusers being meta-abused. Very unusual. Very well done.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Divine Intervention: The Case of Core vs ST & CotTK
On the lines of restitution, it should generally be considered uncharacteristic of us to do any at all. Trying to reconstruct what things have looked like a few hours earlier is impossible to do with any accuracy anyway, and is always fraught with danger. It should preferably not even be seen as a precedent, but rather us just feeling slightly generous this time.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Divine Intervention: The Case of Core vs ST & CotTK
Make your raider char on a free account next time ( raiding dont take more than 7H a week I suppose ).Headshot wrote:A little bit dissapoint about all characters nuke. My poor farmer doenst deserve that.





