Another one post from kaios talking about some past days... ok...Kaios wrote:chill homie I'm saying that because before the reintroduction of charter stones last world there was very little trading going on, when they were added again it picked up signficantly.
-
Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
Re: Game Development: Traveling Circus
Enjoyment's alternative account
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Traveling Circus
I don't see any reason why wouldn't we bring back crossroads system from legacy back really. I wish someone could point out a really good arguement for keeping this current crossroads system. The only argument I've heard about keeping current system was "BUILD ROADS U LAZY FUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Traveling Circus
Because it sucks when map location doesn't matter at all. I'm not necessarily against more and/or different travel options, but location on the map should matter somehow, at least.Ozzy123 wrote:I don't see any reason why wouldn't we bring back crossroads system from legacy back really.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Traveling Circus
Can't we just change the having to visit the charter stones first, somehow?loftar wrote:Because it sucks when map location doesn't matter at all. I'm not necessarily against more and/or different travel options, but location on the map should matter somehow, at least.Ozzy123 wrote:I don't see any reason why wouldn't we bring back crossroads system from legacy back really.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Traveling Circus
Then why do you keep introducing things that utterly obviate it having any importance whatsoever?loftar wrote:Because it sucks when map location doesn't matter at all. I'm not necessarily against more and/or different travel options, but location on the map should matter somehow, at least.Ozzy123 wrote:I don't see any reason why wouldn't we bring back crossroads system from legacy back really.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Traveling Circus
loftar wrote:Because it sucks when map location doesn't matter at all. I'm not necessarily against more and/or different travel options, but location on the map should matter somehow, at least.Ozzy123 wrote:I don't see any reason why wouldn't we bring back crossroads system from legacy back really.
When you have estabilished road system the location doesnt matter at all, but it took a lot of time and effort to build that, and it wasn't enjoyable. I think that really expensive travel option that would work just as crossroads on legacy would be cool, like 5 road crystals to build something that would work like crossroad on legacy and then 1 additional rock crystal for each additional road-sign from legacy. Early world people would have to travel so the map location would matter, but at current state of the world people would be able to trade and travel easier. PVP wouldn't be such a pain in the ass, there would be more pvp, more DRAMA.. It would be great.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Traveling Circus
We haven't. We have attempted, and are attempting, to strike a balance.Lunarius_Haberdash wrote:Then why do you keep introducing things that utterly obviate it having any importance whatsoever?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
Re: Game Development: Traveling Circus
Making more uses for parchments may become a next step? like "Introducing everything" update, so once you know something, you can wt\rote it, and give/sell it to other players, so they'll study it too. Also, would be great, if "Travel" option on CS brings you some kind of menu of known destinations, so you can select and click "Travel". Maybe, it's not so obvious, but I get "There is no space in destination area" pretty often, and retyping the name of CS each time kinda annoying.jorb wrote:We haven't. We have attempted, and are attempting, to strike a balance.Lunarius_Haberdash wrote:Then why do you keep introducing things that utterly obviate it having any importance whatsoever?
Enjoyment's alternative account
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Traveling Circus
But presumably you want to limit the ability to easily raid someone across the map more than anything else and to this end the current mechanics really have no effect, as an example AD has/had many roads that they built themselves going all over the map in order to raid/kill people. The charter stone limitations really have no major effect in that regard.loftar wrote:Because it sucks when map location doesn't matter at all. I'm not necessarily against more and/or different travel options, but location on the map should matter somehow, at least.