Game Development: World 11

Announcements about major changes in Haven & Hearth.
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2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Game Development: World 11

Post by 2d0x »

MagicManICT wrote:
2d0x wrote: Very beautiful world, but very many people. Too much...
Give it a few weeks (unfortunately). I think the numbers have to do with A) first day, and B) how people are spawning. Jorb stated nothing changed from last world, but I'm seeing a lot more people than I did then, too. (Might be because I got dropped almost in a corner then, so less than half as much chance as someone spawning near me.)
Yeah, thanks, I know that in a month or two there will be fewer people, but...
Instead of a huge world, I see fragments that are small copies of the world with tiny biomes. The caves are quite rare (even in the mountains; but the mountain biome is quite small), and the ones found are unsuitable for me: too long, branched, and have many entrances. And everywhere people, literally every 1-2 minutes, either a person or a trace of activity.
I can not say that the world is bad. On the contrary, the world is very beautiful, but I do not feel delight. Perhaps it’s just unusual for me, or I’ve been so unfortunate in being reborn. I feel a little uncomfortable in the new world.
Excuse me, I don't speak English.
Bolotniy
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Joined: Sat Feb 02, 2019 10:24 am

Re: Game Development: World 11

Post by Bolotniy »

Did you change the ants speed over the night?
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jorb
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Location: Here, there and everywhere.

Re: Game Development: World 11

Post by jorb »

Bolotniy wrote:Did you change the ants speed over the night?
No. They are randomized, however.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Bolotniy
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Joined: Sat Feb 02, 2019 10:24 am

Re: Game Development: World 11

Post by Bolotniy »

Ah I see, figures why they suddenly started running faster then me :D
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: World 11

Post by Granger »

jorb wrote:
iamahh wrote:lmao all my belongings were in a crevice inside a leanto, now i cant lift it nor get my stuff
'Sploit bugs, get btfo'd. ^^
So they shouldn't be liftable in the first place, or what is the message?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Game Development: World 11

Post by jorb »

Granger wrote:
jorb wrote:
iamahh wrote:lmao all my belongings were in a crevice inside a leanto, now i cant lift it nor get my stuff
'Sploit bugs, get btfo'd. ^^
So they shouldn't be liftable in the first place, or what is the message?
Rock crevices usually are not.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
SoftwareSkull
Posts: 3
Joined: Mon Jan 28, 2019 2:36 am

Re: Game Development: World 11

Post by SoftwareSkull »

jorb wrote:
Rock crevices usually are not.
Great work Jorb, loving world 11, thanks for all the dedication!
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stchristopher
Posts: 123
Joined: Wed Mar 10, 2010 4:50 am
Location: Sweden

Re: Game Development: World 11

Post by stchristopher »

I love this new world. If you can answer it, is there islands in the high seas? Also does Knarr take damage on the sea aswell?
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Vassteel
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Joined: Thu Aug 15, 2013 12:38 pm

Re: Game Development: World 11

Post by Vassteel »

stchristopher wrote:I love this new world. If you can answer it, is there islands in the high seas? Also does Knarr take damage on the sea aswell?
Jorb wont post that information. well have to discover it on our on.
jorb wrote:Stop shitposting.
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stchristopher
Posts: 123
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Location: Sweden

Re: Game Development: World 11

Post by stchristopher »

Vassteel wrote:
stchristopher wrote:I love this new world. If you can answer it, is there islands in the high seas? Also does Knarr take damage on the sea aswell?
Jorb wont post that information. well have to discover it on our on.
Yeah figured as much, and that's part of the fun too :D

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