Impossible... that would be technology from the distant future, if possible at all.Garlicman wrote:If only there was such a thing as making camera angle locking (or free rotation) optional.
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AtoB
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Re: Game Development: Creel Quern
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Enjoyment_2
- Under curfew
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Re: Game Development: Creel Quern
The main question since this patch is:
Why the hell push-out mechanic is broken? My char get stuck on any obstacle he can. Just like in good old 2016.
And the fact I'm the first to report it after 4 days have passed shows how good the forum is for getting feedback for devs... seems like there is just noone who really plays the game.
Why the hell push-out mechanic is broken? My char get stuck on any obstacle he can. Just like in good old 2016.
And the fact I'm the first to report it after 4 days have passed shows how good the forum is for getting feedback for devs... seems like there is just noone who really plays the game.
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jorb
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Re: Game Development: Creel Quern
I heard something to that effect, but I'm not sure I can naively reproduce it. A more concrete case description would be sweet.Enjoyment_2 wrote:The main question since this patch is:
Why the hell push-out mechanic is broken? My char get stuck on any obstacle he can. Just like in good old 2016.
And the fact I'm the first to report it after 4 days have passed shows how good the forum is for getting feedback for devs... seems like there is just noone who really plays the game.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Agrik
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Re: Game Development: Creel Quern
Or no one was bothered enough to put an effort in reaching developers to give that feedback. AFAIR, each game account is a forum account as well, so nothing technically stops anybody playing from messaging developers on the forum. If the player wants to, at least a little bit.Enjoyment_2 wrote:And the fact I'm the first to report it after 4 days have passed shows how good the forum is for getting feedback for devs... seems like there is just noone who really plays the game.
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Enjoyment_2
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Re: Game Development: Creel Quern
jorb wrote:I heard something to that effect, but I'm not sure I can naively reproduce it. A more concrete case description would be sweet.Enjoyment_2 wrote:The main question since this patch is:
Why the hell push-out mechanic is broken? My char get stuck on any obstacle he can. Just like in good old 2016.
And the fact I'm the first to report it after 4 days have passed shows how good the forum is for getting feedback for devs... seems like there is just noone who really plays the game.

the same with cupboards
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Hasta
- Posts: 2250
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Re: Game Development: Creel Quern
I just thought my char got so fat he gets stuck on corners.
Easily replicable with cheese racks, cupboards, anything you could actually "slide" along you now get stopped after you pass 2 objects since you started moving.
Easily replicable with cheese racks, cupboards, anything you could actually "slide" along you now get stopped after you pass 2 objects since you started moving.
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valeriesusanne
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Re: Game Development: Creel Quern
I have the same problem - getting stuck easily and not being able to "slide" down a row of, say, crates or cabinets (perfectly in line!), but I just thought it was just how the game worked, or just me.
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
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DeadlyPencil
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Re: Game Development: Creel Quern
Are you guys ever gonna fix the audio? i was hoping the new client would finally fix the issue. NOPE. skips just like the old client.
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Artemiswhb
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Re: Game Development: Creel Quern
:audiobuf 8192DeadlyPencil wrote:Are you guys ever gonna fix the audio? i was hoping the new client would finally fix the issue. NOPE. skips just like the old client.
http://www.havenandhearth.com/forum/vie ... 40#p598394
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Enjoyment_2
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Re: Game Development: Creel Quern
well, maybe he talks about you should type it once in any custom client, but in vanilla you should make it every time you launch the client, and THAT could be fixed...Artemiswhb wrote::audiobuf 8192DeadlyPencil wrote:Are you guys ever gonna fix the audio? i was hoping the new client would finally fix the issue. NOPE. skips just like the old client.
http://www.havenandhearth.com/forum/vie ... 40#p598394