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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Game Development: Clay & Some fixes
I could just stop villages from being made by spawning claims everywhere with yeomanry alts.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Game Development: Clay & Some fixes
What is the difference between ball and gray clay?
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Potjeh
- Posts: 11823
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Clay & Some fixes
So basically, Chuck Norris does all the demolition IRL?
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KillerofLawyers
- Posts: 133
- Joined: Tue Feb 23, 2010 11:00 am
Re: Game Development: Clay & Some fixes
Bulldozers, wrecking balls, dynamite.
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Potjeh
- Posts: 11823
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Clay & Some fixes
So prior to industrial revolution people didn't disassemble buildings? I guess half the Colosseum just took itself apart and went to various churches and castles. And no, the 1349 earthquake didn't do all the work.
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: Clay & Some fixes
is the damage calculation for everything now sqrt(strength)? so is breaking down houses now impossible without a ram as well? or is this just for walls?
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KillerofLawyers
- Posts: 133
- Joined: Tue Feb 23, 2010 11:00 am
Re: Game Development: Clay & Some fixes
I never said you couldn't take a wall apart. I'm just arguing that your opinion that it's easier to take it down than going up is silly. IF that was the case then there wouldn't be any point to building walls in the first place.
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Potjeh
- Posts: 11823
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Clay & Some fixes
Well, it's not exactly easy to do it when you're on the outside and people on the walls are peppering you with arrows. Since people can't be online all the time, this is abstracted by simply disallowing methodical deconstruction and forcing use of rams. But if you can do it without disruption and can start at the top, it's not that hard.
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KillerofLawyers
- Posts: 133
- Joined: Tue Feb 23, 2010 11:00 am
Re: Game Development: Clay & Some fixes
Sure. If you're doing it with out disruption, I can agree with that. Except if mortar is used, but that's just picking at nits.
I would like a system where we could delete stuff easily, but as jorb has pointed out, it needs to be properly implemented or we're going to see more village griefs than we already do see.
I would like a system where we could delete stuff easily, but as jorb has pointed out, it needs to be properly implemented or we're going to see more village griefs than we already do see.
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Potjeh
- Posts: 11823
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Clay & Some fixes
Mortar has virtually zero tensile strength, so driving wedges between bricks makes short work of it.
Anyway, the whole point is that if it's your own wall you can do it uninterrupted, and thus take it apart with a brand new character. Thus the 0 soak on own claim thing.
Anyway, the whole point is that if it's your own wall you can do it uninterrupted, and thus take it apart with a brand new character. Thus the 0 soak on own claim thing.