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DRetZ
- Posts: 14
- Joined: Fri May 15, 2020 8:02 am
- Location: Indonesia
Re: The only world reset/wipe requests/discussion topic
is it worth to play right now ? or i should wait for the world 13 ?
W12 : Dret
W13 : VeNN
W14 : Mr.R
W15 : Mr.Stubborn A
GMT/UTC : +7 Indonesia
W13 : VeNN
W14 : Mr.R
W15 : Mr.Stubborn A
GMT/UTC : +7 Indonesia
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kabuto202
- Posts: 125
- Joined: Sat Mar 05, 2011 10:19 pm
Re: The only world reset/wipe requests/discussion topic
You're painting a large swath of vastly different studios in both experience in resources under the term indie. Also you don't need big budgets to solve game design problems. Do you honestly think every indie darling released just "got it right" on the first try? It's just a function of time and proficiency, which is why people who don't make games for a living tend to be a bit shite at it.MagicManICT wrote:To be fair, small team indie devs don't really have a great track record of solving them, either. Big team, big budget studios that can create a dozen solutions and throw them at a team of playtesters and product testing come up with "ideal" solutions.... More often than not, but it still isn't a sure thing. In my opinion, a good idea is as likely to come from players that take a strong logical approach to the issue as from the small indie dev team. Even if that idea isn't implemented 100% as stated, it's a start to the fix.kabuto202 wrote:Remember that time that a gamer provided a solution to a problem and it was a good solution that didn't cause 50 other issues? Yeah neither do I.SnuggleSnail wrote: Again, pointing at a complicated & subjective issue and saying fix it doesn't rly do anything
It's not the player's job to solve the design issues with a game. That's the developer's job. Players are most useful when identifying things they like or don't like, but are consistently shit at getting to the root of the issue. People who think otherwise are just clueless.
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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: The only world reset/wipe requests/discussion topic
Unless you plan on playing competitively (whatever that means) it doesn't matter if the world is fresh. I enjoy exploring abandoned places and that's only available late world =)DRetZ wrote:is it worth to play right now ? or i should wait for the world 13 ?

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The only world reset/wipe requests/discussion topic
"Problem solving" is a skill like any other. Some people are natural at it, some have to work hard to learn it. Everyone has to practice at it to be great. Yes, it's a very, very large field out there of both amateurs and professionals. Some of the amateurs are way better at it than some of the best professionals. Career choice has little to do with it. Look at Curt Shilling. Never built a game in his life, yet came up with the Amalur setting after coming off a career in baseball. (He just didn't know how to manage a corporate level entity and got the company under water fast.) Flip side of that is a guy like Peter Molyneux. Great game designer, professional in every way, yet couldn't solve his own problems that he created for himself and pretty much got black balled out of the industry for more than a few years. A positive example is Eric Barone (ConcernedApe--Stardew Valley): first real attempt at developing a game, went at it solo, listened to his early access community. AAA level success on a garage band level budget (to start). (Or would "basement hacker" be more apropos for starting indie game devs?kabuto202 wrote:It's just a function of time and proficiency, which is why people who don't make games for a living tend to be a bit shite at it.
There's tons more examples out there of people who know what they're doing, and people that don't know what they're doing. If you look at the averages, you'll find that, if I'm not exactly correct, I ain't far off the mark. Good game design is about perseverence and trial and error. If you don't have the guts for either of those, you end up like so much other junk and 'abandonware' early access titles on Steam. Some devs want ideas from the community, not just the feedback of "this feels right" or "this is not engaging me." Some only want "I see this problem that needs to be fixed, as this is happening."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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kabuto202
- Posts: 125
- Joined: Sat Mar 05, 2011 10:19 pm
Re: The only world reset/wipe requests/discussion topic
MagicManICT wrote:"Problem solving" is a skill like any other. Some people are natural at it, some have to work hard to learn it. Everyone has to practice at it to be great. Yes, it's a very, very large field out there of both amateurs and professionals. Some of the amateurs are way better at it than some of the best professionals. Career choice has little to do with it. Look at Curt Shilling. Never built a game in his life, yet came up with the Amalur setting after coming off a career in baseball. (He just didn't know how to manage a corporate level entity and got the company under water fast.) Flip side of that is a guy like Peter Molyneux. Great game designer, professional in every way, yet couldn't solve his own problems that he created for himself and pretty much got black balled out of the industry for more than a few years. A positive example is Eric Barone (ConcernedApe--Stardew Valley): first real attempt at developing a game, went at it solo, listened to his early access community. AAA level success on a garage band level budget (to start). (Or would "basement hacker" be more apropos for starting indie game devs?kabuto202 wrote:It's just a function of time and proficiency, which is why people who don't make games for a living tend to be a bit shite at it.)
There's tons more examples out there of people who know what they're doing, and people that don't know what they're doing. If you look at the averages, you'll find that, if I'm not exactly correct, I ain't far off the mark. Good game design is about perseverence and trial and error. If you don't have the guts for either of those, you end up like so much other junk and 'abandonware' early access titles on Steam. Some devs want ideas from the community, not just the feedback of "this feels right" or "this is not engaging me." Some only want "I see this problem that needs to be fixed, as this is happening."
What are you even going on about? First of all Shilling wasn't a designer on Amalur, Amalur was made by a 450 person company, and is also not what I would point at as "good game design". Coincidentally, Molyneux's games have many flaws, their designs is absolutely not one of them. They range from at worst being functional to at best being functional and innovative. Also, Stardew Valley? Early access? What? Stardew Valley was never in early access. Also Barone's project was a classic example of self-inflicted development hell where he basically restarted it like half a dozen times because he didn't like some random aspects. Like your own examples, are contradictory to the point you're trying to make.
Like seriously. This:
Contradicts with:MagicManICT wrote: Everyone has to practice at it to be great.
It's almost like. IDK. Spending 1/3rd of every day doing something builds up are a lot more practice a lot faster than people who just shit post on the internet 24/7.MagicManICT wrote: Career choice has little to do with it.
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kabuto202
- Posts: 125
- Joined: Sat Mar 05, 2011 10:19 pm
Re: The only world reset/wipe requests/discussion topic
New Year, New World?
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Nightdawg
- Posts: 2633
- Joined: Fri Feb 28, 2020 12:31 am
Re: The only world reset/wipe requests/discussion topic
We're waiting for Dakkan to finish his grand graveyard.kabuto202 wrote:New Year, New World?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Mortis123
- Posts: 37
- Joined: Sun Jan 30, 2011 3:07 pm
Re: The only world reset/wipe requests/discussion topic
Me and my friends are also waiting for wipe and world 13kabuto202 wrote:New Year, New World?
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: The only world reset/wipe requests/discussion topic
my grandfather is on his deathbed and it is his last dying wishMortis123 wrote:Me and my friends are also waiting for wipe and world 13kabuto202 wrote:New Year, New World?
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SkyFury
- Posts: 14
- Joined: Fri Oct 11, 2013 7:54 pm
Its time to celebrate new world
Pray for 1st february, great date to start

