Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.
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Oddity
Posts: 1983
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Re: Game Development: Stop. It's Hammertime.

Post by Oddity »

MusicWarrior wrote:The most thing i like is agility. Now i got 70 with my thane's rings. Superb! Now i can travell to Constatinople only without my armor. Any newbie and noob can kill me. And second thing - slings. So if not ql, what depends of max. dmg?
The maximum damage is 60.
Last edited by Oddity on Mon Dec 27, 2010 10:52 am, edited 1 time in total.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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sabinati
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Re: Game Development: Stop. It's Hammertime.

Post by sabinati »

this update makes me say "oh my lord"
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stonedrydar
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Joined: Mon Dec 14, 2009 11:22 pm

Re: Game Development: Stop. It's Hammertime.

Post by stonedrydar »

ok, sling hunting was too easy, as it was mostly shooting around on the side rather then "go on a hunting trip", but the quiver sucks ballz: when im hunting with a sling i have backpack+1 travellers sack, now i can only have the tiny inventory, so half the time when hunting is switching around stuff when butchering the animal or making arrows. i wish that had been fixed before the slings were made useless. good thing is that my sausage store might go up a lot in value for trading ;-) . and where are new supergrids? i agree that the world was big enough already
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sabinati
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Re: Game Development: Stop. It's Hammertime.

Post by sabinati »

allow quivers on belt slot, thanks in advance.
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shadowchris
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Re: Game Development: Stop. It's Hammertime.

Post by shadowchris »

Image
:D
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
Gray
Posts: 399
Joined: Mon Jan 25, 2010 1:53 pm

Re: Game Development: Stop. It's Hammertime.

Post by Gray »

sabinati wrote:allow quivers on belt slot, thanks in advance.
And add 10% faster aiming if quiver is on backpack slot.
And decrease aiming speed by 5% if arrows are inside backpack.

Thats my suggestion.
Bertran
Posts: 27
Joined: Sun Nov 15, 2009 10:47 pm

Re: Game Development: Stop. It's Hammertime.

Post by Bertran »

The changes usually are used to improve the game.
These have worsened.
what sense does that make creating Q300 sling damage 8 / 40?
bad idea
Garath
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Joined: Thu Dec 16, 2010 10:46 pm
Location: Amsterdam

Re: Game Development: Stop. It's Hammertime.

Post by Garath »

super speed aiming is now the only benefit, but they DO say that a new damage system will be made for slings. This system is just temporary and to stop drive by killings of animals (I'm reminded of those pictures of old america, where men drove around in trains waiting to spot a buffalo herd near the tracks, then kill everything and all of the animals, leaving them to rot)
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Sarchi
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Re: Game Development: Stop. It's Hammertime.

Post by Sarchi »

Drive-by killings were fun. :(
Bertran
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Joined: Sun Nov 15, 2009 10:47 pm

Re: Game Development: Stop. It's Hammertime.

Post by Bertran »

the damage of the sling must be calibrated with the marksmanship of the character :x

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