Haven 2.0: "Hafen"

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Oddity
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Re: Haven 2.0: "Hafen"

Post by Oddity »

#haven2 wrote:(19:39:02) <Oddity> loftar, I'd like to toss another shrimp on the barbe. Plz implement shrimp 2015 !?!?!?
(19:39:14) <Marona> heh yes shrimp
(19:39:23) <loftar> #shrimp2015
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Jackard
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Re: Haven 2.0: "Hafen"

Post by Jackard »

sabinati wrote:
jorb wrote:It is actually supposed to be the triforce, though. ;)
shut up faggot
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jorb
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Re: Haven 2.0: "Hafen"

Post by jorb »

Jackard wrote:
sabinati wrote:
jorb wrote:It is actually supposed to be the triforce, though. ;)
shut up faggot
QQ
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Kaios
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Re: Haven 2.0: "Hafen"

Post by Kaios »

#shrimp2015
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Robben_DuMarsch
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Re: Haven 2.0: "Hafen"

Post by Robben_DuMarsch »

Potjeh wrote:Yeah, borka, village management tools are a must, but I was thinking more about a sort of a quest system where players script the quests to serve their own needs. We can sort of already make fetch item quests using barter stands, but it never really worked out because you can't make a stand both open to public and secure. But to really facilitate complex relations between players we need to be able to request any sort of actions to be performed and to automatically dispense quest rewards or at least some sort of a quest completion tokens so we know who to reward manually. The idea is to remove the administrative manhour costs from procuring services from other players, so it's not more efficient to just do it yourself. These services could range from things like paving tiles in a specific area or filling specific troughs to killing a specific character. Pretty much any action that a player could perform should be selectable as a trigger for quest completion. Of course, with services performed on your own property, you'd need to be able to set permissions so people can perform the quest action and nothing else (so someone who took your fill troughs quest could harvest a specified field and throw stuff into the throughs, but lifting a through or trying to take the produce outside in inventory would be treated as a crime by the game.

But getting people to do useful work for you is just the tip of the iceberg here. I think a quest scripting system would see far awesomer uses by creative people who use it for fun stuff. I can already see it being used for all sorts of competitions, for mindfucking other players, or for making a full blown "single player" RPG.
This is a good idea - But ultimately, it would require needing other people for some reason or another. No serious faction right now needs any contact at all outside of the faction itself (and for certain players, outside of their own bots), except for the rare trade for super high quality resources that aren't found in normal course of play.
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Potjeh
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Re: Haven 2.0: "Hafen"

Post by Potjeh »

They don't need other players because it's too inconvenient. The time it takes to set up these deals means it's easier to do pretty much anything yourself than to hire someone to do it. And this is why I think we need the quest system.
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Marielx
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Re: Haven 2.0: "Hafen"

Post by Marielx »

I know hafen might not be out in my lifetime, but damn im hyped... whats the estimated date for it?
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Ninijutsu
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Re: Haven 2.0: "Hafen"

Post by Ninijutsu »

Marielx wrote:whats the estimated date for it?
Loftar wants to release it by the end of this year but it might take longer, can't really know until it's done.
Of another era.
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jorb
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Re: Haven 2.0: "Hafen"

Post by jorb »

Marielx wrote:whats the estimated date for it?
I apologize, but there isn't one. It'll be out when it's out.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Haven 2.0: "Hafen"

Post by popfor »

I think he meant to ask if you're consistently working on it? ;)

and life is feudal just might be better
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