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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: Game Development: Spit'n'Polish
Does the main colour (the brown plank texture) dependant on what type of wood you use or is it unchangable
Teleskop
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Game Development: Spit'n'Polish
Not a fan of this at all. If I want seed diversity I have to create separate groups of two just to get different group that trend up. If I mass group they have the same q. So if one trend down they all do due to being adjacent. Honestly give me seed sorting i much rather have consistency than this. Even with its annoyances.jorb wrote:We've been developing, and here's what's new.
Mechanic Clarifications
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Each batch of a crop which is planted in the same area (roughly two minimaps), time (roughly five hours), and of the same type(carrots, peas, barley, &c), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. This was intended to reduce what we perceived as the simple hassle of having to inspect each seed stack individually, and then perform the rather boring operation of simply selecting the best one. If you wish to maintain different crop "strains" -- presumably to have more samples with different random seeds to select from when replanting -- you may do that by planting several different fields at distances in time or space. We are not entirely sure how farming and potential crop selection should ideally work to be the most fun and engaging. Feel free to discuss.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Spit'n'Polish
I like the convenience of the current system.
I think the tweak that would improve this for quality farmers (so they don't need to have separate farm plots) is a simple and I daresay natural mechanic:
Manure.
If you plant a crop, then apply manure, it changes the random seed for that crop only.
Manure is produced by animals and deposited directly on the ground. If it isn't picked up, it simply decays.
I think the tweak that would improve this for quality farmers (so they don't need to have separate farm plots) is a simple and I daresay natural mechanic:
Manure.
If you plant a crop, then apply manure, it changes the random seed for that crop only.
Manure is produced by animals and deposited directly on the ground. If it isn't picked up, it simply decays.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Spit'n'Polish
viewtopic.php?f=48&t=42762Robben_DuMarsch wrote:I like the convenience of the current system.
I think the tweak that would improve this for quality farmers (so they don't need to have separate farm plots) is a simple and I daresay natural mechanic:
Manure.
If you plant a crop, then apply manure, it changes the random seed for that crop only.
Manure is produced by animals and deposited directly on the ground. If it isn't picked up, it simply decays.
We're discussing exactly that concept as a suggestion
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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FireFox
- Posts: 11
- Joined: Fri Aug 28, 2015 3:54 pm
Re: Game Development: Spit'n'Polish
So I won't get any damage boost from high quality arrows and bow?On some level I think we all know that we were having a wee bit too much fun, and thus archery damage now scales by the square of the aim-meter.
Cause I really can't see any difference between 10q and 20q arrows now...
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mamotromico
- Posts: 184
- Joined: Wed Aug 19, 2015 10:25 pm
Re: Game Development: Spit'n'Polish
FireFox wrote:So I won't get any damage boost from high quality arrows and bow?On some level I think we all know that we were having a wee bit too much fun, and thus archery damage now scales by the square of the aim-meter.
Cause I really can't see any difference between 10q and 20q arrows now...
Yes you get, you max damage is still defined by the arrows/bow, but the damage you cause is scaled down if you bar is not full.
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jaguar
- Posts: 251
- Joined: Sun Jan 16, 2011 11:59 pm
Re: Game Development: Spit'n'Polish
What accuracy is caused by?
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Jesus_Smith_Nandez
- Posts: 2421
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- Location: Canada
Re: Game Development: Spit'n'Polish
The speed your meter goes up is affected by your MM, how far away you are, if the target is moving, etc.jaguar wrote:What accuracy is caused by?
Whether you actually hit is weird. With the new shooting mechanics, it's based on like a cone, so if someone is very far away, being blocked by something or moving, you're unlikely to hit them unless you have really high MM no matter what your bar looks like. That being said, you can also shoot someone 100% of the time with any MM at melee range, which is why it's broken rn.
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FireFox
- Posts: 11
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Re: Game Development: Spit'n'Polish
But you can't shoot anything with 100% chance from 2-3 tiles already. I missed 10 times in a row shooting from 5 tiles. Missed 5 times in a row from 2 tiles. I was also able to miss shots from melee range...Jesus_Smith_Nandez wrote: That being said, you can also shoot someone 100% of the time with any MM at melee range, which is why it's broken rn.
I really hate archery mechanics for the moment cause It's affected only by random.
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Necroliter
- Posts: 207
- Joined: Wed Sep 21, 2011 8:29 pm
Re: Game Development: Spit'n'Polish
I can reliably shoot from 5 tiles away with 15 MM. Usually 4 out of 5 hits the target. I suggest to scroll camera as close as possible and look directly at the target when you aim your shot.FireFox wrote:But you can't shoot anything with 100% chance from 2-3 tiles already. I missed 10 times in a row shooting from 5 tiles. Missed 5 times in a row from 2 tiles. I was also able to miss shots from melee range...Jesus_Smith_Nandez wrote: That being said, you can also shoot someone 100% of the time with any MM at melee range, which is why it's broken rn.
I really hate archery mechanics for the moment cause It's affected only by random.