Game Development: Bugskatchewan

Announcements about major changes in Haven & Hearth.
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Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Bugskatchewan

Post by Sevenless »

Tonkyhonk wrote:
warrri wrote:You realize this is technically officially World 8 (not considering early testing worlds). Apocalypse has happened and it will probably happen again. It's not the first game either to do resets. Most notable i would say Diablo 2, but there are probably other mmorpgs with that mechanic.
i had never minded the previous resets. there were reasons. but a reset for a faction winning with something and all have to follow that win? nah.
Ignoring the concept of a faction "winning", it's forseeable that the game world could need a reset without a major tech advance requiring a wipe.

Honestly, haven is a phoenix and it does need wipes every 9-16 months. If a world went past 12 months, at some point I still feel the devs would need to initiate a wipe.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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The_Blode
Posts: 601
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: Bugskatchewan

Post by The_Blode »

I'm from Moose Jaw and demand* the thread title be changed to Quebug for the obvious inter-language joke of "Bug? What bug?" and because nobody likes french canadians anyways
sorry to any french canadian hafenites
InfernoI
Posts: 158
Joined: Fri Aug 28, 2015 8:25 pm
Location: America. KS.

Re: Game Development: Bugskatchewan

Post by InfernoI »

Jorb / Loftar. Please fix camera angles when entering and exiting houses. My little house has a door facing south I think, but when I enter, the door is on the east side of my indoors. So when I enter and exit my house, (the smallest one) I always have to re-adjust my camera so I can see where I am going next.
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Redempter
Posts: 102
Joined: Fri Sep 16, 2011 2:21 am
Location: Montreal, Quebec

Re: Game Development: Bugskatchewan

Post by Redempter »

The_Blode wrote:I'm from Moose Jaw and demand* the thread title be changed to Quebug for the obvious inter-language joke of "Bug? What bug?" and because nobody likes french canadians anyways
sorry to any french canadian hafenites
I like the thread name as it is, anyway where is Moose Jaw? Never heard it, probably so remote nobody cares :P
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Bugskatchewan

Post by MagicManICT »

Strandmullen wrote:
jorb wrote:And yet strangely this is me being merciful.
I know, I guess you would rather have it be a permanent wound, so thanks for the mercy m'lord.
I think he wants them to bleed out, thus killing the character, and if not kept treated, start getting infected. But what do I know? I can only speculate about what goes on in the minds of ebil devs.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Bugskatchewan

Post by Jackard »

jorb wrote:~ All newly built personal claims now start with negative 720 authority, meaning that there is at least some window of opportunity, before claims go live, during which they can be destroyed.
~ All personal claims beyond the first cost 4000LP to finish building.
lol

did wagons ever get inherent claims?
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Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Bugskatchewan

Post by Lunarius_Haberdash »

jorb wrote:And yet strangely this is me being merciful.
I don't think you should be.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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FerrousToast
Posts: 307
Joined: Tue Dec 17, 2013 9:36 pm

Re: Game Development: Bugskatchewan

Post by FerrousToast »

Redempter wrote:
The_Blode wrote:I'm from Moose Jaw and demand* the thread title be changed to Quebug for the obvious inter-language joke of "Bug? What bug?" and because nobody likes french canadians anyways
sorry to any french canadian hafenites
I like the thread name as it is, anyway where is Moose Jaw? Never heard it, probably so remote nobody cares :P
I've been to Moosejaw, it's the last stop on the grayhound busline when your going north to buttfuck nowhere northern Saskatchewan.

My gram lives in at a place called Greenwater lake. Thread title is apt.
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g1real
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Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Game Development: Bugskatchewan

Post by g1real »

Sevenless wrote:Ignoring the concept of a faction "winning", it's forseeable that the game world could need a reset without a major tech advance requiring a wipe.

Honestly, haven is a phoenix and it does need wipes every 9-16 months. If a world went past 12 months, at some point I still feel the devs would need to initiate a wipe.
Perhaps haven should have an ending to it, a la wurm?
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
Procne
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Game Development: Bugskatchewan

Post by Procne »

g1real wrote:
Sevenless wrote:Ignoring the concept of a faction "winning", it's forseeable that the game world could need a reset without a major tech advance requiring a wipe.

Honestly, haven is a phoenix and it does need wipes every 9-16 months. If a world went past 12 months, at some point I still feel the devs would need to initiate a wipe.
Perhaps haven should have an ending to it, a la wurm?
Wurm has an ending?

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