sabinati wrote:the payment model seems dumb and bad to me as well.
think harder about that, please.
What would be better, though? I'd like to point out that this also seems to be the same model that Wurm uses.
I don't know, at the moment, unfortunately. Wurm using it doesn't mean that it fits here.
jorb wrote:
sabinati wrote:the payment model seems dumb and bad to me as well.
think harder about that, please.
Generally, or on account of the 200 stat cap specifically?
I think the chief selling point is that it allows people to spend unlimited time in the game. The final stat cap is in some sense a different issue, and we could easily remove it if we wanted to. I consider that part an experiment.
Generally. Stat cap I'm willing to humor the experiment. But it seems you wouldn't even get any money the first few months?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
Also, how about making the stat caps different for different stats depending on a new form of personal beliefs? Nature/Industry moving points between farming/dex and smithing/strenght, etc. I think capping q rather than farming/smelting output wouldn't be as restrictive and force people to make nature/industry alts.