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LadyGoo
- Posts: 2767
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Re: Community: The next world should be made permanent
The thing is they do not seem to listen to votings and probably will not want to set up a precedent. They will listen if we will provide some proper statistics, analysis, videos, and pictures, though. Treat it like you're a seller (of your ideas) and have to convince the buyers (devs) to purchase your product. You will not be able to do that by calling your customers morons and pointing out their flaws in a harsh way.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Community: The next world should be made permanent
Proof?shadyg0d wrote:... most players agree on that.
The ones dense enough to actually do that will get special treatment quite quickly.if everyone is posting about it non-stop
Seriously, there is a reason why requesting character wipes or map resets is seen as SPAM in The Rules, please be so kind to adhere to them even in case you don't get the reason why (or don't like it).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Community: The next world should be made permanent
I'd like to hear your opinion: if the world had mechanisms for self renewal without a reset, would that make a permanent world worth trying in your playstyle? Consider the unlikely scenario we got some of the following:stickman wrote:
. Seasons, with changes to animal spawning, crop growth and forageable types.
. Weather and/or moon weeks, with temporary changes to minor elements, like water quality and appearance of new nodes.
. Server events, like destroying a portal, reforesting and decivilizing a random area, catching the most dryads.
. Server events giving everyone regular and temporary access to much smaller parallel worlds - ice world, ocean world, underworld, each with unique animals and biomes. Like current valhalla, just more thematic, unique and challenging.
. Infinite skills with with increasingly higher costs and new recipes or abilities.
Venator
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Community: The next world should be made permanent
None of that addresses his clearly expressed concerns over perennial worlds 
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Community: The next world should be made permanent
Not having something to do or look forward to once you reach the endgame? That is the point of the self renewal argument really.
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Popo13
- Posts: 28
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Re: Community: The next world should be made permanent
It is interesting to think about the other side of the coin when it comes to world resets resulting in lower activity in the current world.
However, even if the world is "permanent", who is going to want to start (or start over) in a world after a significant change that puts the newer player at an even bigger disadvantage relative to the players that are already established? For example, someone now entering world 9 will have to find starter LP without OP mirkwoods, raise stats without broken bonfires and easy mode satiation, and actually have to pace themselves when unlocking combat moves and hunting game. As if it weren't already hard enough to "catch up" in this game. As long as the game continues to have significant new development, worlds can only realistically last so long.
I'm not trying to imply that I count for anything more than a sample of 1, but I'll raise my hand as a latecomer that wouldn't be bothering with W9 if it weren't for the excitement of an eventual W10. I would take new development and inevitable world resets over a static, permanent world, hands down.
However, even if the world is "permanent", who is going to want to start (or start over) in a world after a significant change that puts the newer player at an even bigger disadvantage relative to the players that are already established? For example, someone now entering world 9 will have to find starter LP without OP mirkwoods, raise stats without broken bonfires and easy mode satiation, and actually have to pace themselves when unlocking combat moves and hunting game. As if it weren't already hard enough to "catch up" in this game. As long as the game continues to have significant new development, worlds can only realistically last so long.
I'm not trying to imply that I count for anything more than a sample of 1, but I'll raise my hand as a latecomer that wouldn't be bothering with W9 if it weren't for the excitement of an eventual W10. I would take new development and inevitable world resets over a static, permanent world, hands down.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Community: The next world should be made permanent
What I don't understand is why anyone thinks new content and a world reset have to go hand in hand. Group A can agree that early game content is the most fresh and exciting, Group B understands that end-game becomes tedious and boring but the two groups can't use their brains to figure out where along this time line the interest starts to fade?
If end game is the most boring, if we lack end game content then why would you want to reset the world ever at any time before fixing that? You're just putting yourself in the exact same situation next time, the world resets and you have some fun derping around in the early game then the end-game comes along and it's RESET THE WORLD NOW without even thinking about why.
If end game is the most boring, if we lack end game content then why would you want to reset the world ever at any time before fixing that? You're just putting yourself in the exact same situation next time, the world resets and you have some fun derping around in the early game then the end-game comes along and it's RESET THE WORLD NOW without even thinking about why.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Community: The next world should be made permanent
On the other hand, the devs are addressing the issue already, by letting the kingdoms building objects that would grant a significant boost for the noobs.Popo13 wrote:However, even if the world is "permanent", who is going to want to start (or start over) in a world after a significant change that puts the newer player at an even bigger disadvantage relative to the players that are already established? For example, someone now entering world 9 will have to find starter LP without OP mirkwoods, raise stats without broken bonfires and easy mode satiation, and actually, have to pace themselves when unlocking combat moves and hunting game. As if it weren't already hard enough to "catch up" in this game. As long as the game continues to have significant new development, worlds can only realistically last so long.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Community: The next world should be made permanent
+84 bonus is not just helping the newbs lol, I said it before but I think these types of buffs are a bad idea. We really need something more along the lines of work speed and production bonuses, pure stat buffs are only going to benefit Kingdoms maintained by the largest faction(s) that are able to mass produce or collect the necessary materials. For example, 140 foul smoke/notes of symphony is a fuck ton and I have no clue how the hell you got so many other than the typical guess being bots or just lucked out at start of world when they were filled.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Community: The next world should be made permanent
God, if someone is doing something well, definitely there are bots involved.than the typical guess being bots
84 buffs took me a lot of energy to make and dozens of people trading for 3 weeks. I can send the chatlogs with every single person I have traded the guano and notes with. Not to mention the barterstand trades as well, that cost me the fortune.
Moreover, we were collecting guano, notes and foul smokes just in case from the beginning of the world, foreseeing possible game mechanics changes. I have even been breeding the pigs, while other villages wouldn't before the fep+2 path. Probably have the highest quality pigs atm.
Some proof screenshots:


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W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]