Dude calm down. xDNOOBY93 wrote:Unique my ass, there's no point keeping the sliders somewhere in the middle, so farmers will go full nature and industrialists will go full industry, forcing you to make alts.
Regarding combat it's in 99% situations full peace/change while building the character, and full tradition/martial while fighting, not to mention the fact in a permadeath game dying makes your combat character much stronger.
It's a bullshit mechanic and needs to go, it doesn't make anything more unique.
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Baldarich
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
Last edited by Baldarich on Thu Aug 13, 2015 6:55 pm, edited 1 time in total.
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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NOOBY93
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
XddddddBaldarich wrote:Dude calm down. xDNOOBY93 wrote:]Unique my ass, there's no point keeping the sliders somewhere in the middle, so farmers will go full nature and industrialists will go full industry, forcing you to make alts.
Regarding combat it's in 99% situations full peace/change while building the character, and full tradition/martial while fighting, not to mention the fact in a permadeath game dying makes your combat character much stronger.
It's a bullshit mechanic and needs to go, it doesn't make anything more unique.
Jalpha wrote:I believe in my interpretation of things.
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MusicWarrior
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
Yeah, kinda suck when u want to be both, blacksmith and farmer, it encourages people to make alts or, which is quite nice, to gather into village. It makes you more unique, like when u regenerate faster during night and everyone else regenerate faster during day. I like the idea of personal beliefes, but I'm totally ok with deleting it.
jorb wrote: We value our customers greatly.
jorb wrote:Kindly fuck off.
Have a good day.
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Baldarich
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
Im still curious if there will be video options to lower graphics quality.
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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Lunarius_Haberdash
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
Odd, I always found this aspect of the game interesting.. Though perhaps not as implemented... Points may have been made.NOOBY93 wrote:It's a bullshit mechanic and needs to go, it doesn't make anything more unique.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Jackard
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
not reallyMusicWarrior wrote:they add some realism to the game and allows you to make your character more unique. I didn't know that people hate them
been covered in depth elsewhere but basically it is a shallow, unbalanced mechanic with cookie cutter results
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MusicWarrior
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
If any1 could link me a thread when it was covered in depth I would be grateful, I'm just curious.Jackard wrote:not reallyMusicWarrior wrote:they add some realism to the game and allows you to make your character more unique. I didn't know that people hate them
been covered in depth elsewhere but basically it is a shallow, unbalanced mechanic with cookie cutter results
jorb wrote: We value our customers greatly.
jorb wrote:Kindly fuck off.
Have a good day.
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Jackard
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
If it was so easy to find I would have already linked it.
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Denkar
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
I agree. I wish it wasn't the case, but in its current iteration, it is a pointless stupid mechanic, because of the reasons you mentioned.NOOBY93 wrote:Unique my ass, there's no point keeping the sliders somewhere in the middle, so farmers will go full nature and industrialists will go full industry, forcing you to make alts.MusicWarrior wrote:Pointless? hmm, I kinda like them, they add some realism to the game and allows you to make your character more unique. I didn't know that people hate themNOOBY93 wrote:Because they're a pointless shitty mechanic
Regarding combat it's in 99% situations full peace/change while building the character, and full tradition/martial while fighting, not to mention the fact in a permadeath game dying makes your combat character much stronger.
It's a bullshit mechanic and needs to go, it doesn't make anything more unique.
Personal beliefs could work, if they were small changes that actually made your character unique instead of just everyone using the same sliders while also forcing you to use alts if you're a hermit (because of the bonuses being so huge that they're practically a necessity). None of that 3x LP so everyone progresses super fast and then only 25% loss when you die.
Personally I also think they should be permanent (or at least take a much, MUCH longer time to revert), but I'm not sure if many people will agree with me on that.
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Bob_the_Cat
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
I like personal beliefs in concept, but the Tradition change is just bad. I'm useto games that you can only fit certain skills on one character, so to me having a miner that cant farm is ok. This is obviously bad for alt spam though, so I'm fine with no beliefs.
Honestly though, just because I can fit farming and mining on one character doesnt mean I would. I'd rather have it one two so that when a rock kills me or somethign stupid I dont loose my farming :p
Honestly though, just because I can fit farming and mining on one character doesnt mean I would. I'd rather have it one two so that when a rock kills me or somethign stupid I dont loose my farming :p