sounds optimistic and scary at the same timeabt79 wrote:if next update isn't labelled Prelude World 13 we're probably boned for the next couple months/years
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Naimad
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Re: The only world reset/wipe requests/discussion topic
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BoxingRock
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Re: The only world reset/wipe requests/discussion topic
sad but trueabt79 wrote:if next update isn't labelled Prelude World 13 we're probably boned for the next couple months/years
atleast the game revenue will get properly boned along with us
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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Naimad
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Re: The only world reset/wipe requests/discussion topic
I don't buy anything on that "W" anymore. I am waiting for a new world with my shopping. I hope I won't have to wait long
Maybe we'll see some news this month
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shubla
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Re: The only world reset/wipe requests/discussion topic
Obviously its not.abt79 wrote:if next update isn't labelled Prelude World 13 we're probably boned for the next couple months/years
If it was, why would devs have postponed it?
Its something else, like walking on top of towers, new dungeon or something other cool, but relatively meaningless.

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rustles
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Re: The only world reset/wipe requests/discussion topic
I like this idea a lot. Add a new ring around the existing world periodically and spawn all noobs thereKamekono wrote: - Expanding map would mean that every few weeks/months, a new area of the map would be uncovered. New characters would spawn there instead of the older areas. This would give new players what they want, while adding an interesting option for vets who might want to explore new stuff or even move (maybe to make a new realm).
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BoxingRock
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Re: The only world reset/wipe requests/discussion topic
They used to expand worlds like this all the time, but I don't think they ever changed spawn to be in this area.rustles wrote:I like this idea a lot. Add a new ring around the existing world periodically and spawn all noobs thereKamekono wrote: - Expanding map would mean that every few weeks/months, a new area of the map would be uncovered. New characters would spawn there instead of the older areas. This would give new players what they want, while adding an interesting option for vets who might want to explore new stuff or even move (maybe to make a new realm).
It's sort of less of a relevant idea these days since there are so many less relevant resources that get claimed.
The current world in no way needs a new ring around it because even at the absolute peek of daily players and activity there were massive amounts of the world that were untouched, the entire west, most of the east and south, etc.
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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Ciego
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Re: The only world reset/wipe requests/discussion topic
Ah. I see. If you open a new section, and have newbs spawn on it, that would only work if people are "good".
But bad people would spawn their bots there, and tie up the resources.
But bad people would spawn their bots there, and tie up the resources.
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rustles
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Re: The only world reset/wipe requests/discussion topic
Prevent resources from being claimed like someone saidCiego wrote: bad people would spawn their bots there, and tie up the resources.
Or spawn aggressive creatures around the resources so bots don't camp and harvest them as soon as they respawn
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meus
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Re: The only world reset/wipe requests/discussion topic
A growing world will need a way to ensure consistency (transitions) around the seams between new and old grids. Depending on the generator, it may prove more or less difficult.
Also, the number of active players usually gets lower the longer a world lasts. Gradually increasing the size means even more area per active player, which will still remain unused as long as they have already settled villages.
A better "treatment" could be randomizing the spawn location for each player, so that in the long term, players may have a better chance to meet or not - depending on their playstyle - and the world may be more evenly populated.
Also, the number of active players usually gets lower the longer a world lasts. Gradually increasing the size means even more area per active player, which will still remain unused as long as they have already settled villages.
A better "treatment" could be randomizing the spawn location for each player, so that in the long term, players may have a better chance to meet or not - depending on their playstyle - and the world may be more evenly populated.
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VDZ
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Re: The only world reset/wipe requests/discussion topic
Clearly the Zone should get smaller over time (with hearthlings outside the Zone gradually taking massive damage).meus wrote:Also, the number of active players usually gets lower the longer a world lasts. Gradually increasing the size means even more area per active player, which will still remain unused as long as they have already settled villages.