You get more variety of fish and have a wider variety of bait available now. Any insect can be used along with leeches, worm, entrails, etc. There's also a wider variety of fish. Instead of being based on the lunar cycles, I think it's more area based.
You can use artificial lures with the more advanced fishing rods, but it's a weird system. If you played Salem, you should be familiar with the concept.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Thuzzy
- Posts: 102
- Joined: Mon Jun 01, 2015 9:25 pm
Re: Grand List of Simple Questions
Can tamed animals feed from planted grass?
If yes, grass from flax seeds is any good?
If yes, grass from flax seeds is any good?
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Bolillo
- Posts: 105
- Joined: Sun Apr 18, 2010 11:14 am
Re: Grand List of Simple Questions
Can wagons cross through normal gates? Or do i have to build it outside the place? 
w7:Lawspeaker of Valhalla
"You momma is so fat, it takes 3 lawspeakers to oath her"
"You momma is so fat, it takes 3 lawspeakers to oath her"
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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: Grand List of Simple Questions
Elderberries, blackberries and hazelnuts give perception.donatas wrote:Which food early in the game would give me perception points?
Like foragables, since I can't do anything else besides that.
A normal gate is fine.Bolillo wrote:Can wagons cross through normal gates? Or do i have to build it outside the place?
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Grand List of Simple Questions
That would be a really great idea. The game needs to give people a much better reason to travel 5+ hours to actually trade. Id support this. Maybe cut down the time it takes to heal a wretched gore by 2/5ths. Sounds reasonable and not OP.shubla wrote:Quality of thing used to treat stuff does affect on speed im quite sure.CaptainMidget wrote:Will higher quality materials for the wretched gore to heal, make it heal faster?
Stupid question, but would be a neat feature considering how slow it heals (even though thats intended)
Would be neat that they'd add some rare forageable fate curio that you could make thing to heal wretched cores faster. It would be really rare and high valua trade good to trade for those who got really big wound.
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bojackson
- Posts: 152
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- Location: Middle of a J&L sandwich
Re: Grand List of Simple Questions
Jorb sweetie can you pls tell us the area that crops are effected by each other for quality avg?
I have some stuff not raising ql, and I'm wondering if its the low ql stuff outside base a friend is doing. Its like 30 tiles away
I have some stuff not raising ql, and I'm wondering if its the low ql stuff outside base a friend is doing. Its like 30 tiles away
Ohhh that's how I make a sig, cool
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Grand List of Simple Questions
Each quality of crop you plant is indepedant. So if you have q100 stuff planted beside q10 stuff, they won't interact in any way.bojackson wrote:Jorb sweetie can you pls tell us the area that crops are effected by each other for quality avg?
I have some stuff not raising ql, and I'm wondering if its the low ql stuff outside base a friend is doing. Its like 30 tiles away
What you might be thinking about is quality batching, but in order for that to apply they have to be the same Q seeds planted at the same time within 300 tiles of each other.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
They will if there's no food in a trough near them. I've even seen them bug up and eat grass even with a trough full nearby in previous versions, but haven't seen that reported yet. You'd be better feeding them the seeds than planting them as eating the grass counts a q10 if I recall right.Thuzzy wrote:Can tamed animals feed from planted grass?
If yes, grass from flax seeds is any good?
What you plant grass with doesn't matter. It's grass.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Grand List of Simple Questions
Dont feed them grass mate. You're better off trying to get into a system where you can keep your cows feed off of the crops you grow (We have our own mass-carrot field for Cows, and another carrot field for village consumption. Soon to see if mass-planting seeds will be a better option)MagicManICT wrote:They will if there's no food in a trough near them. I've even seen them bug up and eat grass even with a trough full nearby in previous versions, but haven't seen that reported yet. You'd be better feeding them the seeds than planting them as eating the grass counts a q10 if I recall right.Thuzzy wrote:Can tamed animals feed from planted grass?
If yes, grass from flax seeds is any good?
What you plant grass with doesn't matter. It's grass.
Also, if you do infact plan on feeding them grass, make sure the entire ground in their pen is all grass. If theres dirt, theres a chance they can walk onto it and take a "well-fedness" tick, which I think means drops the cow 1Q point in all qualities?
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Thuzzy
- Posts: 102
- Joined: Mon Jun 01, 2015 9:25 pm
Re: Grand List of Simple Questions
Thanks for the answers, you guys are awesome!