Are you sure you are just mad because you don't have cows?sabinati wrote:remove cheese from the game it's just grind, srsly
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Keeping you Posted, #1
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Keeping you Posted, #1
Bob Doles favorite part of the game is making cheese.vatas wrote:Are you sure you are just mad because you don't have cows?sabinati wrote:remove cheese from the game it's just grind, srsly
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Darthjew
- Posts: 129
- Joined: Sat Jun 11, 2011 1:49 pm
Re: Keeping you Posted, #1
That's not anti bot (for anti bot you have to reward non-botting players, and that's a different story), thats more of "realism" stuff, making hearthlings eat by small portions, while still allowing rapid growth of stats IF you have the varied food (also different mods that reduce timers, just like we have pepper for FEP?).overtyped wrote:Darthjew wrote:Yep and you can't compare these games, in Don't Starve time is money, Haven is rather slow paced and you don't have to hurry. It is also a MMO, so it is not single-player-related, you can turn off the DS decay by quitting, here you can't.DeathGlory wrote:Food decay reminds me of the game "Dont Starve"
Now thats a serious survival game where everything tries to kill you.
As for food system...
I've thought about instead of making stat grow instant, make it grow over time. And some sort of "stacking" so that if you eat 10 pieces of cheese you gain 5 str over 12 hours, but if you eat 20 you just gain 10 str over 25(not 24!) hours. Variety will help to fastern the process, but in non-linear way. It makes huge hungering rather pointless, since there is no point to eat all the food at one time, and it is actually better to avoid large stacks. While variety will allow to perform faster than others, IF you have the different food.
Of course all systems has to be further thought about, just what came in my mind instantly.
Anti bot measures like that are just pointless, because people will just make bots that will conform to the new system while at the same time making it more tedious for the players.
On other hand, we have to think about players that work legit (e.g. cleaning the thicket) and just need to eat something, shall we punish them (well, not punish, but sort of slow down) by making their stat growth slower (a bit, like 10 pcs - 12 hrs, 20 pcs - 25 hrs, 40 pcs - 51 hr etc...)? Actually, WHY NOT? There is a plenty of food and hearthlings eating that roasted cow meat and only this should be responsible for their dull food choice, like in RL when you eat only one thing of food, it gets worse everytime.
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Repercussionist
- Posts: 262
- Joined: Tue Aug 10, 2010 2:35 am
Re: Keeping you Posted, #1
Can we seriously all just get this realism stick out of our asses? If you want do all this random shit, you can literally go do it in the best realism simulator out there: life (not my fault of you don't have one, but that's a different story). Please feel free to go pickle your hearts out. I'm not against making systems more complex, but adding a bunch of steps for the sake of "realism" or "adding st00f" isn't going to necessarily make it "fun" or "interesting". It's like IKEA coming out with a "new, better desk" that turns out to be the same desk with 1000 more screws.
sabinati wrote:literally you are all bundles of sticks
Zen always wins.
~K~
~K~
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Keeping you Posted, #1
Repercussionist wrote:It's like IKEA coming out with a "new, better desk" that turns out to be the same desk with 1000 more screws.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Keeping you Posted, #1
Well, it was actually first mentioned in the "Salem and Haven" thread when the guys first announced they contracted with Paradox to make a new game.TeckXKnight wrote:That's impressive as Hafen wasn't announced until months into World 7. =)Meatstick wrote:I still check this forum out waiting and hoping for the day Hafen finally launches. Been waiting since like World 4.... Nice work so far guys! Keep it up!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Keeping you Posted, #1
no, Magicman, he is talking about "hafen" and not "salem". i dont think they mentioned about the whole recoding back then.MagicManICT wrote:Well, it was actually first mentioned in the "Salem and Haven" thread when the guys first announced they contracted with Paradox to make a new game.TeckXKnight wrote:That's impressive as Hafen wasn't announced until months into World 7. =)Meatstick wrote:I still check this forum out waiting and hoping for the day Hafen finally launches. Been waiting since like World 4.... Nice work so far guys! Keep it up!
the very first time we heard "hafen" was on december 18th, my brothers birthday, 2013, in IRC/global.
haven2 wrote:loftar > For the record, we're working on the rewrite of Haven under the working name of Hafen, so you can use that instead of "haven2".
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Keeping you Posted, #1
They were talking about rebuilding Haven from the ground up back then and using parts of the code from Salem development. That was... three years ago, now? almost four? Sure, the first time that they started talking about actually actively working on it was recently, but the idea has been in their heads for quite some time now, and they've freely discussed what they did have solid in their heads.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Keeping you Posted, #1
And you have to continually adapt, instead of just building your walls/infrastructure and then being mostly safe forever.DeathGlory wrote:Food decay reminds me of the game "Dont Starve"
Now thats a serious survival game where everything tries to kill you.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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loftar
- Posts: 9096
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Re: Keeping you Posted, #1
How so?Oddity wrote:And you have to continually adapt, instead of just building your walls/infrastructure and then being mostly safe forever.
"Object-oriented design is the roman numerals of computing." -- Rob Pike