Thanks!Malke wrote:Amazing patch as always guys. Don't listen to the whiners
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Leeching Dry
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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bananza
- Posts: 203
- Joined: Wed Sep 02, 2015 12:21 am
- Location: GEX Headquarters
Re: Game Development: Leeching Dry
you should fix "toggle swimming" 's description because it still refer to permanent death in case of drown (isnt it give ashyphxation trauma now?)
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GEX
GEX
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Leeching Dry
Thanks. Have on dev server now.bananza wrote:you should fix "toggle swimming" 's description because it still refer to permanent death in case of drown (isnt it give ashyphxation trauma now?)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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BesrezenBass
- Posts: 5
- Joined: Fri Aug 28, 2015 10:59 pm
Re: Game Development: Leeching Dry
Uhm, on 9 page of this tread i was asking about Wretched core (42 damage) and how i CAN heal it? or this is unhealable and i will be always with -42 to hhp? Really?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Leeching Dry
Can't be healed yet.BesrezenBass wrote:Uhm, on 9 page of this tread i was asking about Wretched core (42 damage) and how i CAN heal it? or this is unhealable and i will be always with -42 to hhp? Really?
(And, not to be snarky, or whatever, but I'm fairly certain that the search function would have revealed this fact to you as well)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jaguar
- Posts: 251
- Joined: Sun Jan 16, 2011 11:59 pm
Re: Game Development: Leeching Dry
So, Jorb, you decided to not allow pave on sand?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Leeching Dry
I have a long ass list of reports to deal with or consider. We didn't get to every item on the list.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jaguar
- Posts: 251
- Joined: Sun Jan 16, 2011 11:59 pm
Re: Game Development: Leeching Dry
Can we really receive - spruce bonuses from this hat, please.DDDsDD999 wrote:It's a fukken spruce cap
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jaguar
- Posts: 251
- Joined: Sun Jan 16, 2011 11:59 pm
Re: Game Development: Leeching Dry
I understand, and you doing awesome job. I just asked about decision, not about when it will be donejorb wrote:I have a long ass list of reports to deal with or consider. We didn't get to every item on the list.
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endiron
- Posts: 80
- Joined: Sat Aug 29, 2015 4:23 am
- Location: Sipping from a coconut with a little umbrella while the hole in my palisade is breached
Re: Game Development: Leeching Dry
Hey jorb, I know you're really busy between the payment system & the bugs, but would you please reconsider this? I haven't got way too much free time. I've already gotten pretty far along for a hermit and this has completely fucked me up.endiron wrote:Why?Made it so that walls cannot be built within three tiles of water
The rest of this update is great, thank you for listening to us about the bats...
But what the heck is going on here?
Can you maybe enable it so that existing palisades and walls can be extended from that point into water or something??
Because I had no clue this was going to be implemented and now I cannot extend my base any further... Now I'm screwed with no clue that this was going on and there's no way to close the gap in my palisade.
I'd really like to keep playing, but with raiders progressing and people getting dark skills, an unfillable hole in your palisade is not a reason to keep playing.
I think you deserve the money I paid to verify -- I've been playing H&H for quite a while now, and it's a really unique game -- but I'd really appreciate that in the very very least, make an announcement post about what you're going to implement. Frankly I had to idea this change was taking place. This isn't an issue of me being raided yet, it's not me not being careful, it was me trying to build in the way I best saw fit, and the gameplay changing because, surprise, why not?
So please, reconsider. I mean, my settlement can still be accessed by ram from 3 other sides. There's just a currently unfillable hole on the 4th.
