so is the new combat gonna be tweaked at all?
because it's so broken there is no point testing
offence<<defence
steal thunder is too OP
mc attacks can't be tested properly without hq swords
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Pan_w_okularach
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Re: Game Development: Approaches to Combat
Memories of pain
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Ysh
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Re: Game Development: Approaches to Combat
Giving that they are giving this test world before it going in the game, I think it is meaning they are open for tweaking it.Pan_w_okularach wrote:so is the new combat gonna be tweaked at all?
because it's so broken there is no point testing
offence<<defence
steal thunder is too OP
mc attacks can't be tested properly without hq swords
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Pan_w_okularach
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Re: Game Development: Approaches to Combat
oh and melee range is too little again, just like in legacy
if opponent starts running he can't be reached anymore
if opponent starts running he can't be reached anymore
Memories of pain
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MadNomad
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Re: Game Development: Approaches to Combat
but with some armor deflect, which isnt something really hard to get, you can just use any attack to win against animal, and even without deflect u can select random def with same color as his attack. then continue to spam random attack until it breaks def / dies. maybe some certain pvp deck is less effective against animal, but u will win against the animal anyway, with smaller risk of disadvantage if enemy attacks u.Kaios wrote:Previously when I'm hunting I'd use shield up in place of parry and yield ground to build IP on the animals so I can stealthunder them, when I'm ready for pvp I would not be using shield up.MadNomad wrote: i dont understand how someone can make special decks for hunting, any deck is fine for hunting, the only problem is they can have some bonus def break if u dont kill it before they reach u.
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Ozzy124
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Re: Game Development: Approaches to Combat
what the fuck xDDPan_w_okularach wrote:oh and melee range is too little again, just like in legacy
if opponent starts running he can't be reached anymore
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Atamzsiktrop
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Re: Game Development: Approaches to Combat
Yeah, I meant a situation when both are equally stated and geared.Kaios wrote:I disagree if I'm out hunting with a shit deck geared for hunting instead of pvp when I get attacked I'm at a huge disadvantageAtamzsiktrop wrote:I think the far worse thing is that, attacker is always put at a huge disadvantage. Both in old system and new system (not Legacy).
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Kaios
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Re: Game Development: Approaches to Combat
I personally have just enough deflect to only take armor damage from a mammoth on a clean hit but that's still damage and I'd consider myself to be a level above hermit status in terms of quality, not quite major village level but enough to be useful. What you say will not be true for the majority of players below that point in the game which is many players so yeah people do switch up their decks for hunting, pvp, etc.MadNomad wrote: but with some armor deflect, which isnt something really hard to get, you can just use any attack to win against animal, and even without deflect u can select random def with same color as his attack. then continue to spam random attack until it breaks def / dies. maybe some certain pvp deck is less effective against animal, but u will win against the animal anyway, with smaller risk of disadvantage if enemy attacks u.
When I'm hunting I like to run cleave, shield up, yield ground, stealthunder and take aim. I find this build is most effective against mammoths because I can use shield up to take the hits, yield ground to build its IP up so I can use stealthunder to break both types of defenses it puts up and get a clean hit in with cleave. This is just personal preference for me but for others it might be a necessity. My pvp build is just switching shield up for parry, everything else remains the same.
That usually only happens between major factionsAtamzsiktrop wrote:Yeah, I meant a situation when both are equally stated and geared.
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Atamzsiktrop
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Re: Game Development: Approaches to Combat
It's still a combat system flaw, no matter between who it happens.
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Alkaline
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Re: Game Development: Approaches to Combat
betwenn your asscheeksAtamzsiktrop wrote:It's still a combat system flaw, no matter between who it happens.
Perhaps yes somehow will not bring any good
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Zeler
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Re: Game Development: Approaches to Combat
chocolatewarrior2 wouldn't be happy to see what you are writingAlkaline wrote:betwenn your asscheeksAtamzsiktrop wrote:It's still a combat system flaw, no matter between who it happens.