i dont know if it is. i just never saw one float before.loftar wrote:I can't imagine it to be an FP-related bug, since the server only sends 2D positions to the client anyway. Is this really a new phenomenon?Ukhata wrote:dont now if this is floating point related or not. but...
i dont think dead horses should float. maybe its a point?
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Ukhata
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Re: Game Development: Milling Time
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Ysh
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Re: Game Development: Milling Time
How you can leave such a very good and important change out of notes!loftar wrote:I did change the player character's bounding box slightly (to make it symmetric, which it hasn't been prior to now)
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Burinn
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Re: Game Development: Milling Time
You should stealth patch it at some really ridiculous shape for an April Fools joke.Ysh wrote:How you can leave such a very good and important change out of notes!loftar wrote:I did change the player character's bounding box slightly (to make it symmetric, which it hasn't been prior to now)
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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pietin2
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Re: Game Development: Milling Time
Thanks Loftar and Jorb for the great update. Makes my chores eaiser. Maybe u could implement a saw mill one day.
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wafflecat
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Re: Game Development: Milling Time
Amazing update! Thank you so so so much :D
Also got a lil bug, might've been noticed by you already-

This is possible to do from the higher side too. Helped me move the logs down actually, but should probably be fixed?
Thanks again!!
Also got a lil bug, might've been noticed by you already-

This is possible to do from the higher side too. Helped me move the logs down actually, but should probably be fixed?
Thanks again!!
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Kaios
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Re: Game Development: Milling Time
that is unrelated to floating points as it was possible to do before the patch, just weird hitbox magicwafflecat wrote:This is possible to do from the higher side too. Helped me move the logs down actually, but should probably be fixed?
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Granger
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Resture
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Re: Game Development: Milling Time
Badger aggrod me outside its bubble... luckily I won the fight.... barely. Could this have to do with the new change?
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Ysh
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Re: Game Development: Milling Time
Bubble?Resture wrote:outside its bubble
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Resture
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Re: Game Development: Milling Time
Custom client the red circle around it.Ysh wrote:Bubble?Resture wrote:outside its bubble