Game Development: Milling Time

Announcements about major changes in Haven & Hearth.
Ukhata
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Re: Game Development: Milling Time

Post by Ukhata »

loftar wrote:
Ukhata wrote:dont now if this is floating point related or not. but...
i dont think dead horses should float. maybe its a point?
I can't imagine it to be an FP-related bug, since the server only sends 2D positions to the client anyway. Is this really a new phenomenon?
i dont know if it is. i just never saw one float before.
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Ysh
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Re: Game Development: Milling Time

Post by Ysh »

loftar wrote:I did change the player character's bounding box slightly (to make it symmetric, which it hasn't been prior to now)
How you can leave such a very good and important change out of notes!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Burinn
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Re: Game Development: Milling Time

Post by Burinn »

Ysh wrote:
loftar wrote:I did change the player character's bounding box slightly (to make it symmetric, which it hasn't been prior to now)
How you can leave such a very good and important change out of notes!
You should stealth patch it at some really ridiculous shape for an April Fools joke.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
pietin2
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Re: Game Development: Milling Time

Post by pietin2 »

Thanks Loftar and Jorb for the great update. Makes my chores eaiser. Maybe u could implement a saw mill one day.
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wafflecat
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Re: Game Development: Milling Time

Post by wafflecat »

Amazing update! Thank you so so so much :D

Also got a lil bug, might've been noticed by you already-
Image

This is possible to do from the higher side too. Helped me move the logs down actually, but should probably be fixed?

Thanks again!!
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Kaios
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Re: Game Development: Milling Time

Post by Kaios »

wafflecat wrote:This is possible to do from the higher side too. Helped me move the logs down actually, but should probably be fixed?
that is unrelated to floating points as it was possible to do before the patch, just weird hitbox magic
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Granger
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Re: Game Development: Milling Time

Post by Granger »

Old bug.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Resture
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Re: Game Development: Milling Time

Post by Resture »

Badger aggrod me outside its bubble... luckily I won the fight.... barely. Could this have to do with the new change?
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Ysh
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Re: Game Development: Milling Time

Post by Ysh »

Resture wrote:outside its bubble
Bubble?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Resture
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Re: Game Development: Milling Time

Post by Resture »

Ysh wrote:
Resture wrote:outside its bubble
Bubble?
Custom client the red circle around it.

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