-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Wolverine Instructions
Bruh
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Wolverine Instructions
I just implemented some server performance updates that I wanted to try out. I doubt there will be much visible effect from them, except perhaps a few fewer lagspikes here or there.MrPunchers wrote:inb4 update
Sorry to disappoint, but main reason for the lack of patch last week was because we started a project which unfortunately turned out to not work at a fairly late stage. Noone is more disappointed than I was.Seasons
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Wolverine Instructions
And this week?loftar wrote:I just implemented some server performance updates that I wanted to try out. I doubt there will be much visible effect from them, except perhaps a few fewer lagspikes here or there.MrPunchers wrote:inb4 update
Sorry to disappoint, but main reason for the lack of patch last week was because we started a project which unfortunately turned out to not work at a fairly late stage. Noone is more disappointed than I was.Seasons
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
Re: Game Development: Wolverine Instructions
Can we know which project?loftar wrote:Sorry to disappoint, but main reason for the lack of patch last week was because we started a project which unfortunately turned out to not work at a fairly late stage. Noone is more disappointed than I was.Seasons
King of Dis, fiancé of LadyGoo
-
dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Wolverine Instructions
holy lag spikes batman
-
infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Game Development: Wolverine Instructions
performance update didn't work it seems, lag is worse than ever
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Wolverine Instructions
what was the project. maybe we can take it to C&I for abit?loftar wrote:I just implemented some server performance updates that I wanted to try out. I doubt there will be much visible effect from them, except perhaps a few fewer lagspikes here or there.MrPunchers wrote:inb4 update
Sorry to disappoint, but main reason for the lack of patch last week was because we started a project which unfortunately turned out to not work at a fairly late stage. Noone is more disappointed than I was.Seasons
Administrator of CoS
game ideas
game ideas
-
dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Wolverine Instructions
Don't step on the interweb cable pls
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Wolverine Instructions
Rather, I had the apparently poor judgment to install a sizable package on the server. Of course the fsync calls by dpkg stalled the entire system, because why wouldn't they. I doth sayeth, there is something with I/O on Linux that seems less than optimal from time to time. The performance updates themselves actually seem to be working even above expectations so far.infectedking wrote:performance update didn't work it seems, lag is worse than ever
There's nothing game mechanical about it that can be discussed; the reason for the failure was entirely technical. The major part of the project was a fairly internal upgrade to some core systems. One of the visible consequences it would have had would have been to allow barter stands to accept any kind of item.maze wrote:what was the project. maybe we can take it to C&I for abit?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Wolverine Instructions
O, so you were working on objects interacting with objects again.loftar wrote:There's nothing game mechanical about it that can be discussed; the reason for the failure was entirely technical. The major part of the project was a fairly internal upgrade to some core systems. One of the visible consequences it would have had would have been to allow barter stands to accept any kind of item.maze wrote:what was the project. maybe we can take it to C&I for abit?
but since everything is an object you would have to go thought everything and list it to being accepted not...else someone would figure out a way to put a house inside a barter stand
however you're working on it. I see it as being a rather large system overhaul.
But I have no real knowledge about that stuff~ anyhow.
Keep up the good work man, you've guys have been great for the last year.
Thanks for making my dream game.
Last edited by Granger on Wed Feb 15, 2017 9:27 am, edited 2 times in total.
Reason: quote fixed
Reason: quote fixed
Administrator of CoS
game ideas
game ideas