Found one. Weight 16, q21 had 265LP/hr, lasts 36h. Seems okay for going on vacation, but otherwise not worth it.Riou1231 wrote:So has anyone found a stag beetle yet? Supposedly you find it in the forest, but I've been all around and I haven't found one yet. Do they spawn in a specific forest biome?
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qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Game Development: Pushing Arrangements
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: Pushing Arrangements
About fucking time.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Pushing Arrangements
Works better than anticipated.
I love running through the woods now. In fact Id rather go out on foot than horse.
I love running through the woods now. In fact Id rather go out on foot than horse.


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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Pushing Arrangements
is that considered bad now? with study tables I have issues filling my study up... its a full time job trying to fill your study... I still put on dragon flies and poppy flowers and stuff that are easy to get so I don't have to keep filling it.qoonpooka wrote:Found one. Weight 16, q21 had 265LP/hr, lasts 36h. Seems okay for going on vacation, but otherwise not worth it.Riou1231 wrote:So has anyone found a stag beetle yet? Supposedly you find it in the forest, but I've been all around and I haven't found one yet. Do they spawn in a specific forest biome?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pushing Arrangements
It's mediocre because it's inconsistent I'd say tbh. Inconsistent items like fate curios tend to have 400+ base. If you're actively keeping a full study, which is doable with crafted curios, it's not good enough to be worth breaking the routine.stickman wrote:is that considered bad now? with study tables I have issues filling my study up... its a full time job trying to fill your study... I still put on dragon flies and poppy flowers and stuff that are easy to get so I don't have to keep filling it.qoonpooka wrote:Found one. Weight 16, q21 had 265LP/hr, lasts 36h. Seems okay for going on vacation, but otherwise not worth it.Riou1231 wrote:So has anyone found a stag beetle yet? Supposedly you find it in the forest, but I've been all around and I haven't found one yet. Do they spawn in a specific forest biome?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Game Development: Pushing Arrangements
It's also 16LP/Weight-hour @q21. My prisms are Q30 and on par with this.Sevenless wrote: It's mediocre because it's inconsistent I'd say tbh. Inconsistent items like fate curios tend to have 400+ base. If you're actively keeping a full study, which is doable with crafted curios, it's not good enough to be worth breaking the routine.
Q10 stuff that meets-or-beats:
Barkboat (Easy to up the Q on)
Feather duster (easy to mass produce)
Primitive Doll
Rattle-Tattle (Easy to up the Q on)
Seer's Spindle
Hell even Snapdragons.
It's a nice grab if you're going to go on an extended vacation and need a variety of 32h+ options. (I'm going away for a week, myself, so he'll chill in my cupboards until then.) But there's a ton of stuff that works harder for you. If you've got gobs of INT and study report squares are your choke? It might be more worth it. It's 1x1.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pushing Arrangements
It's rare enough and high enough LP that I'd say it's intended as a fate forageable (mostly for endgame players who have 200+ int and don't care about the int cost, just the LP/hour and XP cost). Actually I've seen more bluebells than stags since, wouldn't be surprised if it is fated.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Tony88
- Posts: 16
- Joined: Wed Aug 08, 2012 7:51 pm
- Location: Eastern USA
Re: Game Development: Pushing Arrangements
Push out does not work on cliffs. Darn squirrels are smart enough to catch me on a cliff.
Why do cliffs have the annoying property of blocking interaction with objects until you walk away from the cliff??? (Example: jump a cliff, then try to get a branch from a tree or pick up a taproot)
Personally I liked the stamina boost. It was useful while mining because it restored stamina without costing energy.
Edit: Thank you for push out! It's a big help in most situations!
Why do cliffs have the annoying property of blocking interaction with objects until you walk away from the cliff??? (Example: jump a cliff, then try to get a branch from a tree or pick up a taproot)
Personally I liked the stamina boost. It was useful while mining because it restored stamina without costing energy.
Edit: Thank you for push out! It's a big help in most situations!
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burnemall
- Posts: 49
- Joined: Thu Jun 02, 2016 9:17 pm
Re: Game Development: Pushing Arrangements
Great Patch, worth the effort that went into it. Smooth sailing from now on, its actually great that it doens't work on horseback since it keeps reminding us just how big of an achievement it really is!
Also thanks for listening to our feedback regarding the boosts. Although the speed boost is still too intrusive (area of the animation is just too big) and common for my taste, it has gotten much better with the removal of the rest of them.
Also thanks for listening to our feedback regarding the boosts. Although the speed boost is still too intrusive (area of the animation is just too big) and common for my taste, it has gotten much better with the removal of the rest of them.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Pushing Arrangements
SUUUUUUUPER hyped for optimizations!
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